Comics for film, games, and animation : using comics to construct your transmedia storyworld
by
Weaver, Tyler, 1981-
Title
:
Comics for film, games, and animation : using comics to construct your transmedia storyworld
Author
:
Weaver, Tyler, 1981-
ISBN
:
9780240823782
Personal Author
:
Weaver, Tyler, 1981-
Publication Information
:
Burlington, MA : Focal Press, 2012.
Physical Description
:
271 p. : ill. (some col.) ; 24.5 cm.
General Note
:
Includes index.
Contents
:
Machine generated contents note: INTRODUCTION WHAT IS TRANSMEDIA? COMICS: THE CREATION & EVOLUTION OF A MEDIUM The Pre-Golden Age The Golden Age (1938-1956) The Silver Age (1956-1970) The Bronze Age: (1970 - 1985) The Future CONVERGENCE: BRINGING IT ALL TOGETHER Mythologies, shared continuities, and story exploration Integration of Comics into Your Storyworld Fan immersion & fan culture - how do comics grab their fans? What is it about them that creates such a following? CONCLUSION .
Subject Term
:
Narration (Rhetoric)
Arts.
Popular culture.
Comic books, strips, etc, - History and critism
| Library | Item Barcode | Material Type | Shelf Number | Status |
|---|
| Perpustakaan Kuala Lumpur | 39292004285272 | Adult Non-fiction Book | 741.59/WEA | Open shelf |