Comics for film, games, and animation : using comics to construct your transmedia storyworld
by
 
Weaver, Tyler, 1981-

Title
Comics for film, games, and animation : using comics to construct your transmedia storyworld

Author
Weaver, Tyler, 1981-

ISBN
9780240823782

Personal Author
Weaver, Tyler, 1981-

Publication Information
Burlington, MA : Focal Press, 2012.

Physical Description
271 p. : ill. (some col.) ; 24.5 cm.

General Note
Includes index.

Contents
Machine generated contents note: INTRODUCTION WHAT IS TRANSMEDIA? COMICS: THE CREATION & EVOLUTION OF A MEDIUM The Pre-Golden Age The Golden Age (1938-1956) The Silver Age (1956-1970) The Bronze Age: (1970 - 1985) The Future CONVERGENCE: BRINGING IT ALL TOGETHER Mythologies, shared continuities, and story exploration Integration of Comics into Your Storyworld Fan immersion & fan culture - how do comics grab their fans? What is it about them that creates such a following? CONCLUSION .

Subject Term
Narration (Rhetoric)
 
Arts.
 
Popular culture.
 
Comic books, strips, etc, - History and critism


LibraryItem BarcodeMaterial TypeShelf NumberStatus
Perpustakaan Kuala Lumpur39292004285272Adult Non-fiction Book741.59/WEAOpen shelf