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000000000000PKL
Print
Shih H. Randy
2017
Perpustakaan Jabatan
ISBN 
9781630570668
Excerpt: 
THREE-DIMENSIONAL COMPUTER GRAPHICS
Relevance: 
0.0000
Available:
Amar Hakim, translator. Hassan Noor, Dr., editor. Nor Hanis Hashim, editor. Jubilee Enterprise, author.
2015
Pustaka KL @ Keramat
ISBN 
9789674443986
Excerpt: 
Three-dimensional display systems
Relevance: 
0.0000
Available:
Boardman, Ted
2013
Perpustakaan Kuala Lumpur
ISBN 
9780240823959
Excerpt: 
Three-dimensional display systems.
Relevance: 
0.0000
Available:
Chopra, Aidan. Town, Laura. Pichereau, Chris.
2013
Perpustakaan Kuala Lumpur
ISBN 
9781118077825
Excerpt: 
Three-dimensional display systems.
Relevance: 
0.0000
Available:
Gaboury, Paul
2012
Perpustakaan Kuala Lumpur
ISBN 
9781118066805
Excerpt: 
Three-dimensional display systems
Relevance: 
0.0000
Available:
Derakhshani, Dariush.
2012
Perpustakaan Kuala Lumpur
ISBN 
9781118130568
Excerpt: 
Three-dimensional display systems.
Relevance: 
0.0000
Available:
Spencer, Scott, 1975-
2012
Perpustakaan Kuala Lumpur
ISBN 
9781118024331
Excerpt: 
Three-dimensional display systems
Relevance: 
0.0000
Available:
Gaboury, Paul
2012
Perpustakaan Kuala Lumpur
ISBN 
9781118066805
Excerpt: 
Three-dimensional display systems
Relevance: 
0.0000
Available:
Spencer, Scott, 1975-
2012
Perpustakaan Kuala Lumpur
ISBN 
9781118024331
Excerpt: 
Three-dimensional display systems
Relevance: 
0.0000
Available:
Palamar, Todd. Keller, Eric
2011
Perpustakaan Kuala Lumpur
ISBN 
9780470919774
Excerpt: 
Three-dimensional display systems.
Relevance: 
0.0000
Available:
Palamar, Todd.
"The bar keeps getting higher for Maya artists to create human characters that look more, well, human. Autodesk Maya 2012 has the sophisticated tools to make realistic characters, but human artists still need to know how to harness them to get results that audiences believe.Maya Studio Projects: Photorealistic Characters is an all-projects book that shows you how to use Maya 2012's tools to make realistic characters that are ready for professional-level films, videos, and games. Start with a skeleton to create a character; build a facial rig; create different hair styles; use Maya's Fur to create swarthy facial hair such as a beard; experiment with textures and nParticles; fashion your character's shirt and bomber jacket using Maya's nCloth; and understand the process of Performance Capture.Projects serve as a guide for readers to complete their own version. Each project comes with starter, intermediate, and final Maya scene files to validate results, as well as real-world videos for reference.The projects are ideal for professionals already in the field who want to enhance their skill set and also for advanced students who are getting ready to break into the field"--
2011
Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail Perpustakaan Kuala Lumpur
ISBN 
9780470944974
Excerpt: 
Three-dimensional display systems.
Relevance: 
0.0000
Available:
Hazlam Anuar
2011
Perpustakaan Kuala Lumpur, Cawangan Sri Sabah Perpustakaan Internet Bergerak Perpustakaan Kuala Lumpur, Cawangan Desa Tun Razak Perpustakaan Kuala Lumpur, Cawangan Gombak Setia Perpustakaan Kuala Lumpur, Cawangan Sri Pantai
ISBN 
9789670185071
Excerpt: 
Three-dimensional display systems
Relevance: 
0.0000
Available:
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