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Patmore, Chris
2005
Perpustakaan Jabatan Perpustakaan Kuala Lumpur Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail
ISBN 
9789812451101
Excerpt: 
character design studio:create cutting-edge cartoon, figures for comicbooks, computer games and
Relevance: 
1.1170
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Patmore, Chris
2005
Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail
ISBN 
9789812451101
Excerpt: 
Character design studio create cutting-edge cartoon figures for comicbooks, computer games and
Relevance: 
1.1170
Available:
Wainewright,Max
2021
Perpustakaan Kuala Lumpur (Kanak-Kanak)
ISBN 
9781840789546
Excerpt: 
Computer games Design Juvenile literature
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0.0000
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Edwards, Sue Bradford
2018
ISBN 
9781599538907
Excerpt: 
Computer games - Design - Vocational guidance - Juvenile literature.
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0.0000
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2017
Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail
ISBN 
9788854411883
Excerpt: 
Video games -- Design -- Juvenile literature.
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0.0000
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Davies, Paul (Game journalist), author Cantin, Nicolas, author of introduction, etc
2014
Perpustakaan Kuala Lumpur Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail Perpustakaan Jabatan
ISBN 
9781783290970
Excerpt: 
Computer games - Design
Relevance: 
0.0000
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Rohde, Michael
2014
Perpustakaan Lembah Pantai
ISBN 
9781118851777
Excerpt: 
Computer games - Design
Relevance: 
0.0000
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Sauders, Kevin D. Novak, Jeannie
2013
Perpustakaan Kuala Lumpur Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail
ISBN 
9781111642884
Excerpt: 
Game development essentials. Game interface design / Sauders, Kevin D.
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0.0000
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Bishop, Sherry. Shuman, James E. Reding, Elizabeth Eisner
2013
Perpustakaan Kuala Lumpur Perpustakaan Jabatan Perpustakaan Lembah Pantai Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail
ISBN 
9781133815143
Excerpt: 
Dreamweaver (Computer file)
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0.0000
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McVittie, Andy
2013
Perpustakaan Jabatan
ISBN 
9781781169001
Excerpt: 
Video games design
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0.0000
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Sauders, Kevin D. Novak, Jeannie
2013
Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail Perpustakaan Kuala Lumpur
ISBN 
9781111642884
Excerpt: 
Game development essentials. : Game interface design [eletronic resource]/ Sauders, Kevin D.
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0.0000
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Kosmatka, Ted, 1973-
"This stunning first novel from Nebula Award and Theodore Sturgeon Memorial Award finalist Ted Kosmatka is a riveting tale of science cut loose from ethics. Set in an amoral future where genetically engineered monstrosities fight each other to the death in an Olympic event, The Games envisions a harrowing world that may arrive sooner than you think. Silas Williams is the brilliant geneticist in charge of preparing the U.S. entry into the Olympic Gladiator competition, an internationally sanctioned bloodsport with only one rule: no human DNA is permitted in the design of the entrants. Silas lives and breathes genetics; his designs have led the United States to the gold in every previous event. But the other countries are catching up. Now, desperate for an edge in the upcoming Games, Silas's boss engages an experimental supercomputer to design the genetic code for a gladiator that cannot be beaten. The result is a highly specialized killing machine, its genome never before seen on earth. Not even Silas, with all his genius and experience, can understand the horror he had a hand in making. And no one, he fears, can anticipate the consequences of entrusting the act of creation to a computer's cold logic. Now Silas races to understand what the computer has wrought, aided by a beautiful xenobiologist, Vidonia Joao. Yet as the fast-growing gladiator demonstrates preternatural strength, speed, and--most disquietingly--intelligence, Silas and Vidonia find their scientific curiosity giving way to a most unexpected emotion: sheer terror"--
2012
Perpustakaan Kuala Lumpur
ISBN 
9780345526625
Excerpt: 
The games / Kosmatka, Ted, 1973-
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0.0000
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