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Kapp, Karl M.
2012
Perpustakaan Kuala Lumpur
ISBN
9781118096345
Excerpt:
The gamification of learning and instruction: game-based methods and strategies for training and
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Ray, Michael (Michael J.), 1973-
2012
Perpustakaan Medan Idaman
ISBN
9781615307043
Excerpt:
Computer games.
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Wilkinson, Colin, 1977-
2012
Perpustakaan Medan Idaman
ISBN
9781448855520
Excerpt:
Computer games -- Juvenile literature
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Kosmatka, Ted, 1973-
"This stunning first novel from Nebula Award and Theodore Sturgeon Memorial Award finalist Ted Kosmatka is a riveting tale of science cut loose from ethics. Set in an amoral future where genetically engineered monstrosities fight each other to the death in an Olympic event, The Games envisions a harrowing world that may arrive sooner than you think. Silas Williams is the brilliant geneticist in charge of preparing the U.S. entry into the Olympic Gladiator competition, an internationally sanctioned bloodsport with only one rule: no human DNA is permitted in the design of the entrants. Silas lives and breathes genetics; his designs have led the United States to the gold in every previous event. But the other countries are catching up. Now, desperate for an edge in the upcoming Games, Silas's boss engages an experimental supercomputer to design the genetic code for a gladiator that cannot be beaten. The result is a highly specialized killing machine, its genome never before seen on earth. Not even Silas, with all his genius and experience, can understand the horror he had a hand in making. And no one, he fears, can anticipate the consequences of entrusting the act of creation to a computer's cold logic. Now Silas races to understand what the computer has wrought, aided by a beautiful xenobiologist, Vidonia Joao. Yet as the fast-growing gladiator demonstrates preternatural strength, speed, and--most disquietingly--intelligence, Silas and Vidonia find their scientific curiosity giving way to a most unexpected emotion: sheer terror"--
2012
Cover image 978-0-345-52661-8.jpg
Perpustakaan Kuala Lumpur
ISBN
9780345526625
Excerpt:
The games / Kosmatka, Ted, 1973-
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Pulsipher, Lewis, 1951-
2012
ISBN
9780786469529
Excerpt:
Game design : how to create video and tabletop games, start to finish / Pulsipher, Lewis, 1951-
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Spencer, Scott, 1975-
2012
Perpustakaan Kuala Lumpur
ISBN
9781118024331
Excerpt:
ZBrush creature design : creating dynamic concept imagery for film and games / Spencer, Scott
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Kelly, James F. (James Floyd)
2012
Perpustakaan Kuala Lumpur, Cawangan Muhibbah
ISBN
9780672335723
Excerpt:
Sams teach yourself iPad 2 in 10 minutes. Kelly, James F. (James Floyd)
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Ahearn, Luke.
2012
Perpustakaan Kuala Lumpur, Cawangan Setiawangsa
ISBN
9780240820774
Excerpt:
3D game textures : create professional game art using Photoshop / Ahearn, Luke.
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Spencer, Scott, 1975-
2012
Perpustakaan Kuala Lumpur
ISBN
9781118024331
Excerpt:
ZBrush creature design : creating dynamic concept imagery for film and games / Spencer, Scott
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Harbour, Jonathan S.
2012
Perpustakaan Kuala Lumpur
ISBN
9780672335549
Excerpt:
Computer games -- Programming.
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Kelly, James F. (James Floyd)
2012
Perpustakaan Kuala Lumpur, Cawangan Muhibbah
ISBN
9780789748263
Excerpt:
My Motorola Xoom / Kelly, James F. (James Floyd)
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Pyles, James. Pastore, Michael.
Provides one thousand practice questions and answers and four practice tests for the 220-701 and 220-702 exams.
2011
Perpustakaan Kuala Lumpur Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail
ISBN
9780071760188
Excerpt:
CompTIA A+ certification practice exams : (exams 220-701 & 220-702) / Pyles, James.
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