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Cover image for Mastering AutoCAD Civil 3D 2016
Davenport, Cyndy Voiculescu, Ishka, author
2015
Perpustakaan Kuala Lumpur
ISBN 
9781119059745
Excerpt: 
Three-dimensional display systems.
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Cover image for Getting started in 3D with 3ds Max : model, texture, rig, animate, and render in 3ds Max
Boardman, Ted
2013
Perpustakaan Kuala Lumpur
ISBN 
9780240823959
Excerpt: 
Three-dimensional display systems.
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Cover image for Introduction to Google Sketchup
Chopra, Aidan. Town, Laura. Pichereau, Chris.
2013
Perpustakaan Kuala Lumpur
ISBN 
9781118077825
Excerpt: 
Three-dimensional display systems.
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Cover image for Mastering autocad civil 3d 2013
Holland, Louisa Mercier, Kati
2012
Perpustakaan Kuala Lumpur
ISBN 
9781118281758
Excerpt: 
Three-dimensional display systems.
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Cover image for Autodesk 3ds Max 2013 bible
Murdock, Kelly L.
2012
Perpustakaan Kuala Lumpur
ISBN 
9781118328323
Excerpt: 
Three-dimensional display systems.
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Cover image for Introducing Autodesk Maya 2013
Derakhshani, Dariush.
2012
Perpustakaan Kuala Lumpur
ISBN 
9781118130568
Excerpt: 
Three-dimensional display systems.
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Cover image for Autodesk 3ds Max 2013 bible :
Murdock, Kelly L.
2012
Perpustakaan Kuala Lumpur
ISBN 
9781118328323
Excerpt: 
Three-dimensional display systems.
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Cover image for 3D animation essentials
Beane, Andy
2012
Perpustakaan Kuala Lumpur Perpustakaan Jabatan Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail
ISBN 
9781118147481
Excerpt: 
Three-dimensional display systems.
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Cover image for Mastering Autodesk Maya 2012 :
Palamar, Todd. Keller, Eric
2011
Perpustakaan Kuala Lumpur
ISBN 
9780470919774
Excerpt: 
Three-dimensional display systems.
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Cover image for Maya studio projects. Photorealistic characters
Palamar, Todd.
"The bar keeps getting higher for Maya artists to create human characters that look more, well, human. Autodesk Maya 2012 has the sophisticated tools to make realistic characters, but human artists still need to know how to harness them to get results that audiences believe.Maya Studio Projects: Photorealistic Characters is an all-projects book that shows you how to use Maya 2012's tools to make realistic characters that are ready for professional-level films, videos, and games. Start with a skeleton to create a character; build a facial rig; create different hair styles; use Maya's Fur to create swarthy facial hair such as a beard; experiment with textures and nParticles; fashion your character's shirt and bomber jacket using Maya's nCloth; and understand the process of Performance Capture.Projects serve as a guide for readers to complete their own version. Each project comes with starter, intermediate, and final Maya scene files to validate results, as well as real-world videos for reference.The projects are ideal for professionals already in the field who want to enhance their skill set and also for advanced students who are getting ready to break into the field"--
2011
Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail Perpustakaan Kuala Lumpur
ISBN 
9780470944974
Excerpt: 
Three-dimensional display systems.
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Cover image for Mastering Autodesk Maya 2012
Palamar, Todd. Keller, Eric
2011
Perpustakaan Kuala Lumpur
ISBN 
9780470919774
Excerpt: 
Three-dimensional display systems.
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Cover image for Introducing Autodesk Maya 2012
Derakhshani, Dariush
2011
Perpustakaan Kuala Lumpur Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul
ISBN 
9780470900215
Excerpt: 
Three-dimensional display systems.
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Cover image for Maya studio projects. Photorealistic characters
Palamar, Todd.
2011
Perpustakaan Kuala Lumpur Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail
ISBN 
9780470944974
Excerpt: 
Three-dimensional display systems.
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Cover image for Sams teach yourself Google SketchUp 8 in 10 minutes
Holzner, Steven.
2011
Perpustakaan Kuala Lumpur
ISBN 
9780672335471
Excerpt: 
Three-dimensional display systems.
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