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Tambe, Milind, 1965-
"Global threats of terrorism, drug-smuggling and other crimes have led to a significant increase in research on game theory for security. Game theory provides a sound mathematical approach to deploy limited security resources to maximize their effectiveness. A typical approach is to randomize security schedules to avoid predictability, with the randomization using artificial intelligence techniques to take into account the importance of different targets and potential adversary reactions. This book distills the forefront of this research to provide the first and only study of long-term deployed applications of game theory for security for key organizations such as the Los Angeles International Airport police and the US Federal Air Marshals Service. The author and his research group draw from their extensive experience working with security officials to intelligently allocate limited security resources to protect targets, outlining the applications of these algorithms in research and the real world"--
2012
Perpustakaan Kuala Lumpur
ISBN 
9781107096424
Excerpt: 
Security and game theory : algorithms, deployed systems, lessons learned / Tambe, Milind, 1965-
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Lists records, superlatives, and unusual facts about computer and video games, and includes interviews with champion gamers, tips on play, and profiles of the best-selling games.
2012
Perpustakaan Kuala Lumpur
ISBN 
9781904994763
Excerpt: 
Gamer's edition.
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Kapp, Karl M.
2012
Perpustakaan Kuala Lumpur
ISBN 
9781118096345
Excerpt: 
The gamification of learning and instruction: game-based methods and strategies for training and
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Ray, Michael (Michael J.), 1973-
2012
Perpustakaan Medan Idaman
ISBN 
9781615307043
Excerpt: 
Computer games.
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Wilkinson, Colin, 1977-
2012
Perpustakaan Medan Idaman
ISBN 
9781448855520
Excerpt: 
Computer games -- Juvenile literature
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Kosmatka, Ted, 1973-
"This stunning first novel from Nebula Award and Theodore Sturgeon Memorial Award finalist Ted Kosmatka is a riveting tale of science cut loose from ethics. Set in an amoral future where genetically engineered monstrosities fight each other to the death in an Olympic event, The Games envisions a harrowing world that may arrive sooner than you think. Silas Williams is the brilliant geneticist in charge of preparing the U.S. entry into the Olympic Gladiator competition, an internationally sanctioned bloodsport with only one rule: no human DNA is permitted in the design of the entrants. Silas lives and breathes genetics; his designs have led the United States to the gold in every previous event. But the other countries are catching up. Now, desperate for an edge in the upcoming Games, Silas's boss engages an experimental supercomputer to design the genetic code for a gladiator that cannot be beaten. The result is a highly specialized killing machine, its genome never before seen on earth. Not even Silas, with all his genius and experience, can understand the horror he had a hand in making. And no one, he fears, can anticipate the consequences of entrusting the act of creation to a computer's cold logic. Now Silas races to understand what the computer has wrought, aided by a beautiful xenobiologist, Vidonia Joao. Yet as the fast-growing gladiator demonstrates preternatural strength, speed, and--most disquietingly--intelligence, Silas and Vidonia find their scientific curiosity giving way to a most unexpected emotion: sheer terror"--
2012
Perpustakaan Kuala Lumpur
ISBN 
9780345526625
Excerpt: 
The games / Kosmatka, Ted, 1973-
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Pulsipher, Lewis, 1951-
2012
ISBN 
9780786469529
Excerpt: 
Game design : how to create video and tabletop games, start to finish / Pulsipher, Lewis, 1951-
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Spencer, Scott, 1975-
2012
Perpustakaan Kuala Lumpur
ISBN 
9781118024331
Excerpt: 
ZBrush creature design : creating dynamic concept imagery for film and games / Spencer, Scott
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Kelly, James F. (James Floyd)
2012
Perpustakaan Kuala Lumpur, Cawangan Muhibbah
ISBN 
9780672335723
Excerpt: 
Sams teach yourself iPad 2 in 10 minutes. Kelly, James F. (James Floyd)
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Ahearn, Luke.
2012
Perpustakaan Kuala Lumpur, Cawangan Setiawangsa
ISBN 
9780240820774
Excerpt: 
3D game textures : create professional game art using Photoshop / Ahearn, Luke.
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Spencer, Scott, 1975-
2012
Perpustakaan Kuala Lumpur
ISBN 
9781118024331
Excerpt: 
ZBrush creature design : creating dynamic concept imagery for film and games / Spencer, Scott
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Harbour, Jonathan S.
2012
Perpustakaan Kuala Lumpur
ISBN 
9780672335549
Excerpt: 
Computer games -- Programming.
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