Karlins, David
2020
Perpustakaan Kuala Lumpur Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul Perpustakaan Kuala Lumpur, Cawangan Setiawangsa Pustaka KL @ PPR Pinggiran Bukit Jalil Perpustakaan Lembah Pantai
ISBN
9781119641537
Excerpt:
Adobe Illustrator (Computer file) -- Manual
Relevance:
0.0000
Van Gumster, Jason
2020
Perpustakaan Kuala Lumpur Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul Perpustakaan Kuala Lumpur, Cawangan Setiawangsa Pustaka KL @ PPR Pinggiran Bukit Jalil Perpustakaan Lembah Pantai
ISBN
9781119616962
Excerpt:
Blender (Computer file)
Relevance:
0.0000
Boardman, Ted
2013
Perpustakaan Kuala Lumpur
ISBN
9780240823959
Excerpt:
3ds Max (Computer file)
Relevance:
0.0000
Botello, Chris Reding, Elizabeth Eisner.
2013
Perpustakaan Jabatan
ISBN
9781133693239
Excerpt:
Adobe Illustrator (Computer file)
Relevance:
0.0000
Bishop, Sherry. Shuman, James E. Reding, Elizabeth Eisner
2013
Perpustakaan Kuala Lumpur Perpustakaan Jabatan Perpustakaan Lembah Pantai Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail
ISBN
9781133815143
Excerpt:
Dreamweaver (Computer file)
Relevance:
0.0000
Botello, Chris Reding, Elizabeth Eisner.
2013
Perpustakaan Kuala Lumpur Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail
ISBN
9781133693239
Excerpt:
Adobe Illustrator (Computer file)
Relevance:
0.0000
Derakhshani, Dariush.
2012
Perpustakaan Kuala Lumpur
ISBN
9781118130568
Excerpt:
Maya (Computer file)
Relevance:
0.0000
Palamar, Todd. Keller, Eric
2011
Perpustakaan Kuala Lumpur
ISBN
9780470919774
Excerpt:
Maya (Computer file)
Relevance:
0.0000
Palamar, Todd.
"The bar keeps getting higher for Maya artists to create human characters that look more, well, human. Autodesk Maya 2012 has the sophisticated tools to make realistic characters, but human artists still need to know how to harness them to get results that audiences believe.Maya Studio Projects: Photorealistic Characters is an all-projects book that shows you how to use Maya 2012's tools to make realistic characters that are ready for professional-level films, videos, and games. Start with a skeleton to create a character; build a facial rig; create different hair styles; use Maya's Fur to create swarthy facial hair such as a beard; experiment with textures and nParticles; fashion your character's shirt and bomber jacket using Maya's nCloth; and understand the process of Performance Capture.Projects serve as a guide for readers to complete their own version. Each project comes with starter, intermediate, and final Maya scene files to validate results, as well as real-world videos for reference.The projects are ideal for professionals already in the field who want to enhance their skill set and also for advanced students who are getting ready to break into the field"--
2011
Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail Perpustakaan Kuala Lumpur
ISBN
9780470944974
Excerpt:
Maya (Computer file)
Relevance:
0.0000
Palamar, Todd. Keller, Eric
2011
Perpustakaan Kuala Lumpur
ISBN
9780470919774
Excerpt:
Maya (Computer file)
Relevance:
0.0000
Weinmann, Elaine. Lourekas, Peter.
2011
ISBN
9780321706614
Excerpt:
Adobe Illustrator (Computer file)
Relevance:
0.0000
Derakhshani, Dariush
2011
Perpustakaan Kuala Lumpur Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul
ISBN
9780470900215
Excerpt:
Maya (Computer file)
Relevance:
0.0000

