Patmore, Chris
2005
Perpustakaan Jabatan Perpustakaan Kuala Lumpur Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail
ISBN
9789812451101
Excerpt:
character design studio:create cutting-edge cartoon, figures for comicbooks, computer games and
Relevance:
1.1170
Patmore, Chris
2005
Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail
ISBN
9789812451101
Excerpt:
Character design studio create cutting-edge cartoon figures for comicbooks, computer games and
Relevance:
1.1170
2017
Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail
ISBN
9788854411883
Excerpt:
Video games -- Design -- Juvenile literature.
Relevance:
0.0000
Rohde, Michael
2014
Perpustakaan Lembah Pantai
ISBN
9781118851777
Excerpt:
Computer games - Design
Relevance:
0.0000
McVittie, Andy
2013
Perpustakaan Jabatan
ISBN
9781781169001
Excerpt:
Video games design
Relevance:
0.0000
Kosmatka, Ted, 1973-
"This stunning first novel from Nebula Award and Theodore Sturgeon Memorial Award finalist Ted Kosmatka is a riveting tale of science cut loose from ethics. Set in an amoral future where genetically engineered monstrosities fight each other to the death in an Olympic event, The Games envisions a harrowing world that may arrive sooner than you think. Silas Williams is the brilliant geneticist in charge of preparing the U.S. entry into the Olympic Gladiator competition, an internationally sanctioned bloodsport with only one rule: no human DNA is permitted in the design of the entrants. Silas lives and breathes genetics; his designs have led the United States to the gold in every previous event. But the other countries are catching up. Now, desperate for an edge in the upcoming Games, Silas's boss engages an experimental supercomputer to design the genetic code for a gladiator that cannot be beaten. The result is a highly specialized killing machine, its genome never before seen on earth. Not even Silas, with all his genius and experience, can understand the horror he had a hand in making. And no one, he fears, can anticipate the consequences of entrusting the act of creation to a computer's cold logic. Now Silas races to understand what the computer has wrought, aided by a beautiful xenobiologist, Vidonia Joao. Yet as the fast-growing gladiator demonstrates preternatural strength, speed, and--most disquietingly--intelligence, Silas and Vidonia find their scientific curiosity giving way to a most unexpected emotion: sheer terror"--
2012
Cover image 978-0-345-52661-8.jpg
Perpustakaan Kuala Lumpur
ISBN
9780345526625
Excerpt:
The games / Kosmatka, Ted, 1973-
Relevance:
0.0000
Spencer, Scott, 1975-
2012
Perpustakaan Kuala Lumpur
ISBN
9781118024331
Excerpt:
ZBrush creature design : creating dynamic concept imagery for film and games / Spencer, Scott
Relevance:
0.0000
Spencer, Scott, 1975-
2012
Perpustakaan Kuala Lumpur
ISBN
9781118024331
Excerpt:
ZBrush creature design : creating dynamic concept imagery for film and games / Spencer, Scott
Relevance:
0.0000
Vandezande, James, 1972- Krygiel, Eddy, 1972- Read, Phil 1965-
2011
Perpustakaan Kuala Lumpur Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail
ISBN
9780470937495
Excerpt:
Architectural drawing -- Computer-aided design
Relevance:
0.0000
Escott, John. Hearn, Paul Ozkan, Yetis Reece, Gavin
2011
Perpustakaan Kuala Lumpur
ISBN
9780194247733
Excerpt:
Computer games -- Design -- Fiction
Relevance:
0.0000
Stoneham, Bill.
2010
Perpustakaan Kuala Lumpur Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail
ISBN
9789812459121
Excerpt:
How to create fantasy art for computer games : a complete guide to creating concepts, characters
Relevance:
0.0000
Iuppa, Nicholas V. Borst, Terry
2010
Perpustakaan Kuala Lumpur
ISBN
9780240811796
Excerpt:
Computer games -- Design
Relevance:
0.0000

