Search Results for Computer game characters - Narrowed by: Books SirsiDynix Enterprise http://kllibrary.dbkl.gov.my/client/en_US/pkl/pkl/qu$003dComputer$002bgame$002bcharacters$0026qf$003dFORMAT$002509Format$002509BOOK$002509Books$0026ps$003d300? 2025-11-08T10:45:27Z Skylanders swap force : super swap book : 16 characters. 256 combinations ent://SD_ILS/0/SD_ILS:233007 2025-11-08T10:45:27Z 2025-11-08T10:45:27Z 2014<br/>Perpustakaan Kuala Lumpur (Kanak-Kanak)<br/>ISBN&#160;9780141351568<br/> Maya studio projects. Photorealistic characters ent://SD_ILS/0/SD_ILS:191490 2025-11-08T10:45:27Z 2025-11-08T10:45:27Z Palamar, Todd.<br/>&quot;The bar keeps getting higher for Maya artists to create human characters that look more, well, human. Autodesk Maya 2012 has the sophisticated tools to make realistic characters, but human artists still need to know how to harness them to get results that audiences believe.Maya Studio Projects: Photorealistic Characters is an all-projects book that shows you how to use Maya 2012's tools to make realistic characters that are ready for professional-level films, videos, and games. Start with a skeleton to create a character; build a facial rig; create different hair styles; use Maya's Fur to create swarthy facial hair such as a beard; experiment with textures and nParticles; fashion your character's shirt and bomber jacket using Maya's nCloth; and understand the process of Performance Capture.Projects serve as a guide for readers to complete their own version. Each project comes with starter, intermediate, and final Maya scene files to validate results, as well as real-world videos for reference.The projects are ideal for professionals already in the field who want to enhance their skill set and also for advanced students who are getting ready to break into the field&quot;--<br/>2011<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail&#160;Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780470944974<br/> Maya studio projects. Photorealistic characters ent://SD_ILS/0/SD_ILS:175677 2025-11-08T10:45:27Z 2025-11-08T10:45:27Z Palamar, Todd.<br/>2011<br/>Perpustakaan Kuala Lumpur&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9780470944974<br/> How to create fantasy art for computer games : a complete guide to creating concepts, characters and worlds ent://SD_ILS/0/SD_ILS:136983 2025-11-08T10:45:27Z 2025-11-08T10:45:27Z Stoneham, Bill.<br/>2010<br/>Perpustakaan Kuala Lumpur&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9789812459121<br/> 50 robots to draw &amp; paint : create fantastic robot characters for comics, computer games and graphic novels ent://SD_ILS/0/SD_ILS:75308 2025-11-08T10:45:27Z 2025-11-08T10:45:27Z Thompson, Keith<br/>2006<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9789812453464<br/> Character design for mobile devices : mobile games, sprites, and pixel art ent://SD_ILS/0/SD_ILS:81036 2025-11-08T10:45:27Z 2025-11-08T10:45:27Z NFGMan<br/>2006<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9789812453549<br/> character design studio:create cutting-edge cartoon, figures for comicbooks, computer games and graphic novels ent://SD_ILS/0/SD_ILS:54418 2025-11-08T10:45:27Z 2025-11-08T10:45:27Z Patmore, Chris<br/>2005<br/>Perpustakaan Jabatan&#160;Perpustakaan Kuala Lumpur&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9789812451101<br/> Game character development with maya ent://SD_ILS/0/SD_ILS:55144 2025-11-08T10:45:27Z 2025-11-08T10:45:27Z Ward, Antony<br/>2005<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780735714380<br/> Character design studio create cutting-edge cartoon figures for comicbooks, computer games and graphic novels ent://SD_ILS/0/SD_ILS:76127 2025-11-08T10:45:27Z 2025-11-08T10:45:27Z Patmore, Chris<br/>2005<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9789812451101<br/> Game character development with maya ent://SD_ILS/0/SD_ILS:44515 2025-11-08T10:45:27Z 2025-11-08T10:45:27Z Ward, Antony<br/>2005<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780735714380<br/> Animatig real-time game characters ent://SD_ILS/0/SD_ILS:21503 2025-11-08T10:45:27Z 2025-11-08T10:45:27Z Steed, Paul<br/>2003<br/>ISBN&#160;9781584502708<br/>