Search Results for Computer game characters - Narrowed by: BooksSirsiDynix Enterprisehttp://kllibrary.dbkl.gov.my/client/en_US/pkl/pkl/qu$003dComputer$002bgame$002bcharacters$0026qf$003dFORMAT$002509Format$002509BOOK$002509Books$0026ps$003d300?2025-11-08T10:45:27ZSkylanders swap force : super swap book : 16 characters. 256 combinationsent://SD_ILS/0/SD_ILS:2330072025-11-08T10:45:27Z2025-11-08T10:45:27Z2014<br/>Perpustakaan Kuala Lumpur (Kanak-Kanak)<br/>ISBN 9780141351568<br/>Maya studio projects. Photorealistic charactersent://SD_ILS/0/SD_ILS:1914902025-11-08T10:45:27Z2025-11-08T10:45:27ZPalamar, Todd.<br/>"The bar keeps getting higher for Maya artists to create human characters that look more, well, human. Autodesk Maya 2012 has the sophisticated tools to make realistic characters, but human artists still need to know how to harness them to get results that audiences believe.Maya Studio Projects: Photorealistic Characters is an all-projects book that shows you how to use Maya 2012's tools to make realistic characters that are ready for professional-level films, videos, and games. Start with a skeleton to create a character; build a facial rig; create different hair styles; use Maya's Fur to create swarthy facial hair such as a beard; experiment with textures and nParticles; fashion your character's shirt and bomber jacket using Maya's nCloth; and understand the process of Performance Capture.Projects serve as a guide for readers to complete their own version. Each project comes with starter, intermediate, and final Maya scene files to validate results, as well as real-world videos for reference.The projects are ideal for professionals already in the field who want to enhance their skill set and also for advanced students who are getting ready to break into the field"--<br/>2011<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail Perpustakaan Kuala Lumpur<br/>ISBN 9780470944974<br/>Maya studio projects. Photorealistic charactersent://SD_ILS/0/SD_ILS:1756772025-11-08T10:45:27Z2025-11-08T10:45:27ZPalamar, Todd.<br/>2011<br/>Perpustakaan Kuala Lumpur Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN 9780470944974<br/>How to create fantasy art for computer games : a complete guide to creating concepts, characters and worldsent://SD_ILS/0/SD_ILS:1369832025-11-08T10:45:27Z2025-11-08T10:45:27ZStoneham, Bill.<br/>2010<br/>Perpustakaan Kuala Lumpur Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN 9789812459121<br/>50 robots to draw & paint : create fantastic robot characters for comics, computer games and graphic novelsent://SD_ILS/0/SD_ILS:753082025-11-08T10:45:27Z2025-11-08T10:45:27ZThompson, Keith<br/>2006<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9789812453464<br/>Character design for mobile devices : mobile games, sprites, and pixel artent://SD_ILS/0/SD_ILS:810362025-11-08T10:45:27Z2025-11-08T10:45:27ZNFGMan<br/>2006<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9789812453549<br/>character design studio:create cutting-edge cartoon, figures for comicbooks, computer games and graphic novelsent://SD_ILS/0/SD_ILS:544182025-11-08T10:45:27Z2025-11-08T10:45:27ZPatmore, Chris<br/>2005<br/>Perpustakaan Jabatan Perpustakaan Kuala Lumpur Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN 9789812451101<br/>Game character development with mayaent://SD_ILS/0/SD_ILS:551442025-11-08T10:45:27Z2025-11-08T10:45:27ZWard, Antony<br/>2005<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9780735714380<br/>Character design studio create cutting-edge cartoon figures for comicbooks, computer games and graphic novelsent://SD_ILS/0/SD_ILS:761272025-11-08T10:45:27Z2025-11-08T10:45:27ZPatmore, Chris<br/>2005<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN 9789812451101<br/>Game character development with mayaent://SD_ILS/0/SD_ILS:445152025-11-08T10:45:27Z2025-11-08T10:45:27ZWard, Antony<br/>2005<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9780735714380<br/>Animatig real-time game charactersent://SD_ILS/0/SD_ILS:215032025-11-08T10:45:27Z2025-11-08T10:45:27ZSteed, Paul<br/>2003<br/>ISBN 9781584502708<br/>