Search Results for Computer games - Narrowed by: 2005 SirsiDynix Enterprise http://kllibrary.dbkl.gov.my/client/en_US/pkl/pkl/qu$003dComputer$002bgames$0026qf$003dPUBDATE$002509Publication$002bDate$0025092005$0025092005$0026ps$003d300? 2025-11-08T08:01:40Z character design studio:create cutting-edge cartoon, figures for comicbooks, computer games and graphic novels ent://SD_ILS/0/SD_ILS:54418 2025-11-08T08:01:40Z 2025-11-08T08:01:40Z Patmore, Chris<br/>2005<br/>Perpustakaan Jabatan&#160;Perpustakaan Kuala Lumpur&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9789812451101<br/> Character design studio create cutting-edge cartoon figures for comicbooks, computer games and graphic novels ent://SD_ILS/0/SD_ILS:76127 2025-11-08T08:01:40Z 2025-11-08T08:01:40Z Patmore, Chris<br/>2005<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9789812451101<br/> Implementing a digital asset management system : for animation, computer games, and web development ent://SD_ILS/0/SD_ILS:84640 2025-11-08T08:01:40Z 2025-11-08T08:01:40Z Jacobsen, Jens&#160;Schlenker, Tilman&#160;Edwards, Lisa<br/>2005<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780240806655<br/> Implementing a digital asset management system for animation, computer games, and web development ent://SD_ILS/0/SD_ILS:84811 2025-11-08T08:01:40Z 2025-11-08T08:01:40Z Jacobsen, Jens&#160;Schlenker, Tilman&#160;Edwards, Lisa<br/>2005<br/>ISBN&#160;9780240806655<br/> G.A.M.E mania ent://SD_ILS/0/SD_ILS:142890 2025-11-08T08:01:40Z 2025-11-08T08:01:40Z January, Brendan<br/>2009&#160;2008&#160;2007&#160;2006&#160;2005<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail&#160;Perpustakaan Medan Idaman<br/>ISBN&#160;9789673710010<br/> Game commander ent://SD_ILS/0/SD_ILS:71364 2025-11-08T08:01:40Z 2025-11-08T08:01:40Z 2009&#160;2008&#160;2007&#160;2006&#160;2005<br/>Perpustakaan Kuala Lumpur<br/> Game character development with maya ent://SD_ILS/0/SD_ILS:55144 2025-11-08T08:01:40Z 2025-11-08T08:01:40Z Ward, Antony<br/>2005<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780735714380<br/> CNE for netware 6 study guide ent://SD_ILS/0/SD_ILS:55358 2025-11-08T08:01:40Z 2025-11-08T08:01:40Z Clarke IV, David James<br/>2005<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780789729811<br/> Mastering unreal technology : the art of level design ent://SD_ILS/0/SD_ILS:55387 2025-11-08T08:01:40Z 2025-11-08T08:01:40Z Busby, Jason&#160;Parrish, Zak&#160;Van Eenwyk, Joel<br/>2005<br/>Perpustakaan Kuala Lumpur<br/> Audio for games : planning, process and production ent://SD_ILS/0/SD_ILS:55918 2025-11-08T08:01:40Z 2025-11-08T08:01:40Z Brandon, Alexander<br/>2005<br/>ISBN&#160;9780735714137<br/> Painting the digital river : how an artist learned to love the computer ent://SD_ILS/0/SD_ILS:77128 2025-11-08T08:01:40Z 2025-11-08T08:01:40Z Walker, James Faure.<br/>2005<br/>ISBN&#160;9780131739024<br/> Design patterns explained : a new perspective on object-oriented design ent://SD_ILS/0/SD_ILS:43688 2025-11-08T08:01:40Z 2025-11-08T08:01:40Z Shalloway, Alan&#160;Trott, James R.<br/>2005<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780321247148<br/> The X-play insider's guide to gaming ent://SD_ILS/0/SD_ILS:44513 2025-11-08T08:01:40Z 2025-11-08T08:01:40Z Saltzman, Marc<br/>2005<br/>ISBN&#160;9780735714359<br/> Game character development with maya ent://SD_ILS/0/SD_ILS:44515 2025-11-08T08:01:40Z 2025-11-08T08:01:40Z Ward, Antony<br/>2005<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780735714380<br/> Mobile phone : game programming ent://SD_ILS/0/SD_ILS:44573 2025-11-08T08:01:40Z 2025-11-08T08:01:40Z Morrison, Michael<br/>2005<br/>ISBN&#160;9780672326653<br/> CNE for netware 6 study guide ent://SD_ILS/0/SD_ILS:47584 2025-11-08T08:01:40Z 2025-11-08T08:01:40Z Clarke IV, David James<br/>2005<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780789729811<br/> Mastering unreal technology : the art of level design ent://SD_ILS/0/SD_ILS:48098 2025-11-08T08:01:40Z 2025-11-08T08:01:40Z Busby, Jason&#160;Parrish, Zak&#160;Van Eenwyk, Joel<br/>2005<br/>ISBN&#160;9780672326929<br/>