Search Results for Computer games -- Design.SirsiDynix Enterprisehttp://kllibrary.dbkl.gov.my/client/en_US/pkl/pkl/qu$003dComputer$002bgames$002b$002b--$002b$002bDesign.$0026ps$003d300?2025-11-04T14:54:09Zcharacter design studio:create cutting-edge cartoon, figures for comicbooks, computer games and graphic novelsent://SD_ILS/0/SD_ILS:544182025-11-04T14:54:09Z2025-11-04T14:54:09ZPatmore, Chris<br/>2005<br/>Perpustakaan Jabatan Perpustakaan Kuala Lumpur Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN 9789812451101<br/>Character design studio create cutting-edge cartoon figures for comicbooks, computer games and graphic novelsent://SD_ILS/0/SD_ILS:761272025-11-04T14:54:09Z2025-11-04T14:54:09ZPatmore, Chris<br/>2005<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN 9789812451101<br/>Coding with Scratch : create awesome platform gamesent://SD_ILS/0/SD_ILS:3039952025-11-04T14:54:09Z2025-11-04T14:54:09ZWainewright,Max<br/>2021<br/>Perpustakaan Kuala Lumpur (Kanak-Kanak)<br/>ISBN 9781840789546<br/>Professional Gaming Careersent://SD_ILS/0/SD_ILS:2690382025-11-04T14:54:09Z2025-11-04T14:54:09ZEdwards, Sue Bradford<br/>2018<br/>ISBN 9781599538907<br/>Cooling For Kids Volume 1 Create Your Own Videogames With Scratchent://SD_ILS/0/SD_ILS:2664182025-11-04T14:54:09Z2025-11-04T14:54:09Z2017<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN 9788854411883<br/>The art of thiefent://SD_ILS/0/SD_ILS:2263752025-11-04T14:54:09Z2025-11-04T14:54:09ZDavies, Paul (Game journalist), author Cantin, Nicolas, author of introduction, etc<br/>2014<br/>Perpustakaan Kuala Lumpur Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail Perpustakaan Jabatan<br/>ISBN 9781783290970<br/>Gamemaker : studio for dummiesent://SD_ILS/0/SD_ILS:2373142025-11-04T14:54:09Z2025-11-04T14:54:09ZRohde, Michael<br/>2014<br/>Perpustakaan Lembah Pantai<br/>ISBN 9781118851777<br/>Game development essentials. Game interface designent://SD_ILS/0/SD_ILS:2030862025-11-04T14:54:09Z2025-11-04T14:54:09ZSauders, Kevin D. Novak, Jeannie<br/>2013<br/>Perpustakaan Kuala Lumpur Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN 9781111642884<br/>The web collection revealed : Adobe Dreamweaver CS6, Flash CS6, Photoshop CS6ent://SD_ILS/0/SD_ILS:2195722025-11-04T14:54:09Z2025-11-04T14:54:09ZBishop, Sherry. Shuman, James E. Reding, Elizabeth Eisner<br/>2013<br/>Perpustakaan Kuala Lumpur Perpustakaan Jabatan Perpustakaan Lembah Pantai Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN 9781133815143<br/>The art of Watch Dogsent://SD_ILS/0/SD_ILS:2262872025-11-04T14:54:09Z2025-11-04T14:54:09ZMcVittie, Andy<br/>2013<br/>Perpustakaan Jabatan<br/>ISBN 9781781169001<br/>Game development essentials. : Game interface design [eletronic resource]ent://SD_ILS/0/SD_ILS:2119632025-11-04T14:54:09Z2025-11-04T14:54:09ZSauders, Kevin D. Novak, Jeannie<br/>2013<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail Perpustakaan Kuala Lumpur<br/>ISBN 9781111642884<br/>The gamesent://SD_ILS/0/SD_ILS:2056872025-11-04T14:54:09Z2025-11-04T14:54:09ZKosmatka, Ted, 1973-<br/>"This stunning first novel from Nebula Award and Theodore Sturgeon Memorial Award finalist Ted Kosmatka is a riveting tale of science cut loose from ethics. Set in an amoral future where genetically engineered monstrosities fight each other to the death in an Olympic event, The Games envisions a harrowing world that may arrive sooner than you think. Silas Williams is the brilliant geneticist in charge of preparing the U.S. entry into the Olympic Gladiator competition, an internationally sanctioned bloodsport with only one rule: no human DNA is permitted in the design of the entrants. Silas lives and breathes genetics; his designs have led the United States to the gold in every previous event. But the other countries are catching up. Now, desperate for an edge in the upcoming Games, Silas's boss engages an experimental supercomputer to design the genetic code for a gladiator that cannot be beaten. The result is a highly specialized killing machine, its genome never before seen on earth. Not even Silas, with all his genius and experience, can understand the horror he had a hand in making. And no one, he fears, can anticipate the consequences of entrusting the act of creation to a computer's cold logic. Now Silas races to understand what the computer has wrought, aided by a beautiful xenobiologist, Vidonia Joao. Yet as the fast-growing gladiator demonstrates preternatural strength, speed, and--most disquietingly--intelligence, Silas and Vidonia find their scientific curiosity giving way to a most unexpected emotion: sheer terror"--<br/>2012<br/>Cover image <a href="978-0-345-52661-8.jpg">978-0-345-52661-8.jpg</a><br/>Perpustakaan Kuala Lumpur<br/>ISBN 9780345526625<br/>Game design : how to create video and tabletop games, start to finishent://SD_ILS/0/SD_ILS:2074542025-11-04T14:54:09Z2025-11-04T14:54:09ZPulsipher, Lewis, 1951-<br/>2012<br/>ISBN 9780786469529<br/>ZBrush creature design : creating dynamic concept imagery for film and gamesent://SD_ILS/0/SD_ILS:2077362025-11-04T14:54:09Z2025-11-04T14:54:09ZSpencer, Scott, 1975-<br/>2012<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9781118024331<br/>ZBrush creature design : creating dynamic concept imagery for film and gamesent://SD_ILS/0/SD_ILS:2126232025-11-04T14:54:09Z2025-11-04T14:54:09ZSpencer, Scott, 1975-<br/>2012<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9781118024331<br/>Mastering Autodesk Revit architecture 2012 : Autodesk official training guideent://SD_ILS/0/SD_ILS:1812372025-11-04T14:54:09Z2025-11-04T14:54:09ZVandezande, James, 1972- Krygiel, Eddy, 1972- Read, Phil 1965-<br/>2011<br/>Perpustakaan Kuala Lumpur Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN 9780470937495<br/>PSP game creation for teensent://SD_ILS/0/SD_ILS:1843192025-11-04T14:54:09Z2025-11-04T14:54:09ZDuggan, Michael, 1976-<br/>2011<br/>ISBN 9781435457843<br/>Jake's parrotent://SD_ILS/0/SD_ILS:1857912025-11-04T14:54:09Z2025-11-04T14:54:09ZEscott, John. Hearn, Paul Ozkan, Yetis Reece, Gavin<br/>2011<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9780194247733<br/>How to create fantasy art for computer games : a complete guide to creating concepts, characters and worldsent://SD_ILS/0/SD_ILS:1369832025-11-04T14:54:09Z2025-11-04T14:54:09ZStoneham, Bill.<br/>2010<br/>Perpustakaan Kuala Lumpur Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN 9789812459121<br/>End-to-end game development : creating independent serious games and simulations from start to finishent://SD_ILS/0/SD_ILS:1624912025-11-04T14:54:09Z2025-11-04T14:54:09ZIuppa, Nicholas V. Borst, Terry<br/>2010<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9780240811796<br/>Pembangunan aplikasi permainan komputer : Adobe flash & actionscript 2.0ent://SD_ILS/0/SD_ILS:1214122025-11-04T14:54:09Z2025-11-04T14:54:09ZIbrahim Ahmad Mazlie Nadzri<br/>2009<br/>ISBN 9789675065873<br/>Maya for games : modelling and texturing techniques with maya and mudboxent://SD_ILS/0/SD_ILS:1324062025-11-04T14:54:09Z2025-11-04T14:54:09ZIngrassia, Michael.<br/>2009<br/>Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul<br/>ISBN 9780240810645<br/>Maya for games : modelling and texturing techniques with maya and mudboxent://SD_ILS/0/SD_ILS:1324972025-11-04T14:54:09Z2025-11-04T14:54:09ZIngrassia, Michael.<br/>2009<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN 9780240810645<br/>Maya for games : modelling and texturing techniques with maya and mudboxent://SD_ILS/0/SD_ILS:1351372025-11-04T14:54:09Z2025-11-04T14:54:09ZIngrassia, Michael.<br/>2009<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9780240810645<br/>Maya for games modelling and texturing techniques with maya and mudboxent://SD_ILS/0/SD_ILS:1375962025-11-04T14:54:09Z2025-11-04T14:54:09ZIngrassia, Michael.<br/>2009<br/>Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN 9780240810645<br/>Game design workshopent://SD_ILS/0/SD_ILS:1042412025-11-04T14:54:09Z2025-11-04T14:54:09ZFullerton, Tracy Swain, Christopher Hoffman, Steven S.<br/>2008<br/>Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul Perpustakaan Kuala Lumpur<br/>ISBN 9780240809748<br/>Nintendo Wii Flash game creator's guide : Design, develop, and your games onlineent://SD_ILS/0/SD_ILS:1148792025-11-04T14:54:09Z2025-11-04T14:54:09ZPerkins, Todd.<br/>2008<br/>ISBN 9780071545259<br/>The ultimate guide to video game writing and designent://SD_ILS/0/SD_ILS:998082025-11-04T14:54:09Z2025-11-04T14:54:09ZDille, Flint<br/>2007<br/>ISBN 9781580650663<br/>Game maker : membina permainan komputer 2Dent://SD_ILS/0/SD_ILS:758122025-11-04T14:54:09Z2025-11-04T14:54:09ZAzhar Mat Zin<br/>2006<br/>Perpustakaan Kuala Lumpur, Cawangan Sri Sabah<br/>ISBN 9789833526178<br/>Character design for mobile devices : mobile games, sprites, and pixel artent://SD_ILS/0/SD_ILS:810362025-11-04T14:54:09Z2025-11-04T14:54:09ZNFGMan<br/>2006<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9789812453549<br/>Game maker : membina permainan komputer 2Dent://SD_ILS/0/SD_ILS:837462025-11-04T14:54:09Z2025-11-04T14:54:09ZAzhar Mat Zin<br/>2006<br/>Perpustakaan Internet Bergerak<br/>ISBN 9789833526178<br/>Game maker : membina permainan komputer 2Dent://SD_ILS/0/SD_ILS:837572025-11-04T14:54:09Z2025-11-04T14:54:09ZAzhar Mat Zin<br/>2006<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>Game maker : membina permainan komputer 2Dent://SD_ILS/0/SD_ILS:838262025-11-04T14:54:09Z2025-11-04T14:54:09ZAzhar Mat Zin<br/>2006<br/>Perpustakaan Kuala Lumpur, Cawangan Setiawangsa<br/>ISBN 9789833526178<br/>Game maker : membina permainan komputer 2Dent://SD_ILS/0/SD_ILS:839822025-11-04T14:54:09Z2025-11-04T14:54:09ZAzhar Mat Zin<br/>2006<br/>Perpustakaan Jabatan<br/>ISBN 9789833526178<br/>Game maker : membina permainan komputer 2Dent://SD_ILS/0/SD_ILS:841712025-11-04T14:54:09Z2025-11-04T14:54:09ZAzhar Mat Zin<br/>2006<br/>Perpustakaan Kuala Lumpur, Cawangan Desa Tun Razak<br/>ISBN 9789833526178<br/>Game maker : membina permainan komputer 2Dent://SD_ILS/0/SD_ILS:845812025-11-04T14:54:09Z2025-11-04T14:54:09ZAzhar Mat Zin<br/>2006<br/>ISBN 9789833526178<br/>Game maker : membina permainan komputer 2Dent://SD_ILS/0/SD_ILS:847792025-11-04T14:54:09Z2025-11-04T14:54:09ZAzhar Mat Zin<br/>2006<br/>Perpustakaan Kuala Lumpur, Cawangan Gombak Setia<br/>ISBN 9789833526178<br/>Game maker : membina permainan komputer 2Dent://SD_ILS/0/SD_ILS:850722025-11-04T14:54:09Z2025-11-04T14:54:09ZAzhar Mat Zin<br/>2006<br/>Perpustakaan Kuala Lumpur, Cawangan Bandar Tun Razak<br/>ISBN 9789833526178<br/>Game maker : membina permainan komputer 2Dent://SD_ILS/0/SD_ILS:880232025-11-04T14:54:09Z2025-11-04T14:54:09ZAzhar Mat Zin<br/>2006<br/>Perpustakaan Internet Bergerak<br/>ISBN 9789833526178<br/>Game maker : membina permainan komputer 2Dent://SD_ILS/0/SD_ILS:674362025-11-04T14:54:09Z2025-11-04T14:54:09ZAzhar Mat Zin<br/>2006<br/>Perpustakaan Kuala Lumpur, Cawangan Bandar Tun Razak Perpustakaan Kuala Lumpur, Cawangan Desa Tun Razak Perpustakaan Internet Bergerak Perpustakaan Jabatan Perpustakaan Kuala Lumpur<br/>ISBN 9789833526178<br/>Game maker : membina permainan komputer 2Dent://SD_ILS/0/SD_ILS:735432025-11-04T14:54:09Z2025-11-04T14:54:09ZAzhar Mat Zin<br/>2006<br/>Perpustakaan Kuala Lumpur<br/>Mastering unreal technology : the art of level designent://SD_ILS/0/SD_ILS:553872025-11-04T14:54:09Z2025-11-04T14:54:09ZBusby, Jason Parrish, Zak Van Eenwyk, Joel<br/>2005<br/>Perpustakaan Kuala Lumpur<br/>Design patterns explained : a new perspective on object-oriented designent://SD_ILS/0/SD_ILS:436882025-11-04T14:54:09Z2025-11-04T14:54:09ZShalloway, Alan Trott, James R.<br/>2005<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9780321247148<br/>Mastering unreal technology : the art of level designent://SD_ILS/0/SD_ILS:480982025-11-04T14:54:09Z2025-11-04T14:54:09ZBusby, Jason Parrish, Zak Van Eenwyk, Joel<br/>2005<br/>ISBN 9780672326929<br/>The game asset pipelineent://SD_ILS/0/SD_ILS:605772025-11-04T14:54:09Z2025-11-04T14:54:09ZCarter, Ben<br/>2004<br/>ISBN 9781584503422<br/>A Practical guide to enterprise architectureent://SD_ILS/0/SD_ILS:1239862025-11-04T14:54:09Z2025-11-04T14:54:09ZMcGovern, James Ambler, Scott W. Stevens, Michael E. Linn, James Sharan, Vikas<br/>2004<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9780131412750<br/>The web wizard's guide to shockwareent://SD_ILS/0/SD_ILS:211132025-11-04T14:54:09Z2025-11-04T14:54:09ZLengel, James G.<br/>2003<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9780321121721<br/>Animatig real-time game charactersent://SD_ILS/0/SD_ILS:215032025-11-04T14:54:09Z2025-11-04T14:54:09ZSteed, Paul<br/>2003<br/>ISBN 9781584502708<br/>The web wizards' guide to shockwareent://SD_ILS/0/SD_ILS:234752025-11-04T14:54:09Z2025-11-04T14:54:09ZLengel, James G.<br/>2003<br/>ISBN 9780321121721<br/>Game design secrets of the sagesent://SD_ILS/0/SD_ILS:1495802025-11-04T14:54:09Z2025-11-04T14:54:09Z2003<br/>ISBN 9781575954226<br/>Game design secrets ot the sagesent://SD_ILS/0/SD_ILS:291702025-11-04T14:54:09Z2025-11-04T14:54:09Z2000<br/>ISBN 9781575954226<br/>Game programming starter kit 4.0OS Selector 5.0 deluxeent://SD_ILS/0/SD_ILS:713032025-11-04T14:54:09Z2025-11-04T14:54:09Z2000<br/>Perpustakaan Kuala Lumpur<br/>ISBN 15759541332<br/>Electric studioent://SD_ILS/0/SD_ILS:557802025-11-04T14:54:09Z2025-11-04T14:54:09Z1999<br/>Perpustakaan Kuala Lumpur<br/>