Search Results for Computer games -- Design. - Narrowed by: English SirsiDynix Enterprise http://kllibrary.dbkl.gov.my/client/en_US/pkl/pkl/qu$003dComputer$002bgames$002b$002b--$002b$002bDesign.$0026qf$003dLANGUAGE$002509Language$002509ENG$002509English$0026ps$003d300? 2025-11-07T09:59:25Z Character design studio create cutting-edge cartoon figures for comicbooks, computer games and graphic novels ent://SD_ILS/0/SD_ILS:76127 2025-11-07T09:59:25Z 2025-11-07T09:59:25Z Patmore, Chris<br/>2005<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9789812451101<br/> Coding with Scratch : create awesome platform games ent://SD_ILS/0/SD_ILS:303995 2025-11-07T09:59:25Z 2025-11-07T09:59:25Z Wainewright,Max<br/>2021<br/>Perpustakaan Kuala Lumpur (Kanak-Kanak)<br/>ISBN&#160;9781840789546<br/> Professional Gaming Careers ent://SD_ILS/0/SD_ILS:269038 2025-11-07T09:59:25Z 2025-11-07T09:59:25Z Edwards, Sue Bradford<br/>2018<br/>ISBN&#160;9781599538907<br/> Cooling For Kids Volume 1 Create Your Own Videogames With Scratch ent://SD_ILS/0/SD_ILS:266418 2025-11-07T09:59:25Z 2025-11-07T09:59:25Z 2017<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9788854411883<br/> The art of thief ent://SD_ILS/0/SD_ILS:226375 2025-11-07T09:59:25Z 2025-11-07T09:59:25Z Davies, Paul (Game journalist), author&#160;Cantin, Nicolas, author of introduction, etc<br/>2014<br/>Perpustakaan Kuala Lumpur&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail&#160;Perpustakaan Jabatan<br/>ISBN&#160;9781783290970<br/> Gamemaker : studio for dummies ent://SD_ILS/0/SD_ILS:237314 2025-11-07T09:59:25Z 2025-11-07T09:59:25Z Rohde, Michael<br/>2014<br/>Perpustakaan Lembah Pantai<br/>ISBN&#160;9781118851777<br/> Game development essentials. Game interface design ent://SD_ILS/0/SD_ILS:203086 2025-11-07T09:59:25Z 2025-11-07T09:59:25Z Sauders, Kevin D.&#160;Novak, Jeannie<br/>2013<br/>Perpustakaan Kuala Lumpur&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9781111642884<br/> The web collection revealed : Adobe Dreamweaver CS6, Flash CS6, Photoshop CS6 ent://SD_ILS/0/SD_ILS:219572 2025-11-07T09:59:25Z 2025-11-07T09:59:25Z Bishop, Sherry.&#160;Shuman, James E.&#160;Reding, Elizabeth Eisner<br/>2013<br/>Perpustakaan Kuala Lumpur&#160;Perpustakaan Jabatan&#160;Perpustakaan Lembah Pantai&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9781133815143<br/> The art of Watch Dogs ent://SD_ILS/0/SD_ILS:226287 2025-11-07T09:59:25Z 2025-11-07T09:59:25Z McVittie, Andy<br/>2013<br/>Perpustakaan Jabatan<br/>ISBN&#160;9781781169001<br/> Game development essentials. : Game interface design [eletronic resource] ent://SD_ILS/0/SD_ILS:211963 2025-11-07T09:59:25Z 2025-11-07T09:59:25Z Sauders, Kevin D.&#160;Novak, Jeannie<br/>2013<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail&#160;Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781111642884<br/> The games ent://SD_ILS/0/SD_ILS:205687 2025-11-07T09:59:25Z 2025-11-07T09:59:25Z Kosmatka, Ted, 1973-<br/>&quot;This stunning first novel from Nebula Award and Theodore Sturgeon Memorial Award finalist Ted Kosmatka is a riveting tale of science cut loose from ethics. Set in an amoral future where genetically engineered monstrosities fight each other to the death in an Olympic event, The Games envisions a harrowing world that may arrive sooner than you think. Silas Williams is the brilliant geneticist in charge of preparing the U.S. entry into the Olympic Gladiator competition, an internationally sanctioned bloodsport with only one rule: no human DNA is permitted in the design of the entrants. Silas lives and breathes genetics; his designs have led the United States to the gold in every previous event. But the other countries are catching up. Now, desperate for an edge in the upcoming Games, Silas's boss engages an experimental supercomputer to design the genetic code for a gladiator that cannot be beaten. The result is a highly specialized killing machine, its genome never before seen on earth. Not even Silas, with all his genius and experience, can understand the horror he had a hand in making. And no one, he fears, can anticipate the consequences of entrusting the act of creation to a computer's cold logic. Now Silas races to understand what the computer has wrought, aided by a beautiful xenobiologist, Vidonia Joao. Yet as the fast-growing gladiator demonstrates preternatural strength, speed, and--most disquietingly--intelligence, Silas and Vidonia find their scientific curiosity giving way to a most unexpected emotion: sheer terror&quot;--<br/>2012<br/>Cover image <a href="978-0-345-52661-8.jpg">978-0-345-52661-8.jpg</a><br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780345526625<br/> Game design : how to create video and tabletop games, start to finish ent://SD_ILS/0/SD_ILS:207454 2025-11-07T09:59:25Z 2025-11-07T09:59:25Z Pulsipher, Lewis, 1951-<br/>2012<br/>ISBN&#160;9780786469529<br/> ZBrush creature design : creating dynamic concept imagery for film and games ent://SD_ILS/0/SD_ILS:207736 2025-11-07T09:59:25Z 2025-11-07T09:59:25Z Spencer, Scott, 1975-<br/>2012<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781118024331<br/> ZBrush creature design : creating dynamic concept imagery for film and games ent://SD_ILS/0/SD_ILS:212623 2025-11-07T09:59:25Z 2025-11-07T09:59:25Z Spencer, Scott, 1975-<br/>2012<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781118024331<br/> Mastering Autodesk Revit architecture 2012 : Autodesk official training guide ent://SD_ILS/0/SD_ILS:181237 2025-11-07T09:59:25Z 2025-11-07T09:59:25Z Vandezande, James, 1972-&#160;Krygiel, Eddy, 1972-&#160;Read, Phil 1965-<br/>2011<br/>Perpustakaan Kuala Lumpur&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9780470937495<br/> PSP game creation for teens ent://SD_ILS/0/SD_ILS:184319 2025-11-07T09:59:25Z 2025-11-07T09:59:25Z Duggan, Michael, 1976-<br/>2011<br/>ISBN&#160;9781435457843<br/> Jake's parrot ent://SD_ILS/0/SD_ILS:185791 2025-11-07T09:59:25Z 2025-11-07T09:59:25Z Escott, John.&#160;Hearn, Paul&#160;Ozkan, Yetis&#160;Reece, Gavin<br/>2011<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780194247733<br/> How to create fantasy art for computer games : a complete guide to creating concepts, characters and worlds ent://SD_ILS/0/SD_ILS:136983 2025-11-07T09:59:25Z 2025-11-07T09:59:25Z Stoneham, Bill.<br/>2010<br/>Perpustakaan Kuala Lumpur&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9789812459121<br/> End-to-end game development : creating independent serious games and simulations from start to finish ent://SD_ILS/0/SD_ILS:162491 2025-11-07T09:59:25Z 2025-11-07T09:59:25Z Iuppa, Nicholas V.&#160;Borst, Terry<br/>2010<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780240811796<br/> Maya for games : modelling and texturing techniques with maya and mudbox ent://SD_ILS/0/SD_ILS:132406 2025-11-07T09:59:25Z 2025-11-07T09:59:25Z Ingrassia, Michael.<br/>2009<br/>Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul<br/>ISBN&#160;9780240810645<br/> Maya for games : modelling and texturing techniques with maya and mudbox ent://SD_ILS/0/SD_ILS:132497 2025-11-07T09:59:25Z 2025-11-07T09:59:25Z Ingrassia, Michael.<br/>2009<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9780240810645<br/> Maya for games : modelling and texturing techniques with maya and mudbox ent://SD_ILS/0/SD_ILS:135137 2025-11-07T09:59:25Z 2025-11-07T09:59:25Z Ingrassia, Michael.<br/>2009<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780240810645<br/> Maya for games modelling and texturing techniques with maya and mudbox ent://SD_ILS/0/SD_ILS:137596 2025-11-07T09:59:25Z 2025-11-07T09:59:25Z Ingrassia, Michael.<br/>2009<br/>Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9780240810645<br/> Game design workshop ent://SD_ILS/0/SD_ILS:104241 2025-11-07T09:59:25Z 2025-11-07T09:59:25Z Fullerton, Tracy&#160;Swain, Christopher&#160;Hoffman, Steven S.<br/>2008<br/>Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul&#160;Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780240809748<br/> Nintendo Wii Flash game creator's guide : Design, develop, and your games online ent://SD_ILS/0/SD_ILS:114879 2025-11-07T09:59:25Z 2025-11-07T09:59:25Z Perkins, Todd.<br/>2008<br/>ISBN&#160;9780071545259<br/> The ultimate guide to video game writing and design ent://SD_ILS/0/SD_ILS:99808 2025-11-07T09:59:25Z 2025-11-07T09:59:25Z Dille, Flint<br/>2007<br/>ISBN&#160;9781580650663<br/> Character design for mobile devices : mobile games, sprites, and pixel art ent://SD_ILS/0/SD_ILS:81036 2025-11-07T09:59:25Z 2025-11-07T09:59:25Z NFGMan<br/>2006<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9789812453549<br/> Mastering unreal technology : the art of level design ent://SD_ILS/0/SD_ILS:55387 2025-11-07T09:59:25Z 2025-11-07T09:59:25Z Busby, Jason&#160;Parrish, Zak&#160;Van Eenwyk, Joel<br/>2005<br/>Perpustakaan Kuala Lumpur<br/> A Practical guide to enterprise architecture ent://SD_ILS/0/SD_ILS:123986 2025-11-07T09:59:25Z 2025-11-07T09:59:25Z McGovern, James&#160;Ambler, Scott W.&#160;Stevens, Michael E.&#160;Linn, James&#160;Sharan, Vikas<br/>2004<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780131412750<br/>