Search Results for Computer graphics - Narrowed by: Maya (Computer file) SirsiDynix Enterprise http://kllibrary.dbkl.gov.my/client/en_US/pkl/pkl/qu$003dComputer$002bgraphics$0026qf$003dSUBJECT$002509Subject$002509Maya$002b$002528Computer$002bfile$002529$002509Maya$002b$002528Computer$002bfile$002529$0026ps$003d300?dt=list 2025-07-18T08:47:55Z The art of maya : an introduction to 3D computer graphics ent://SD_ILS/0/SD_ILS:95610 2025-07-18T08:47:55Z 2025-07-18T08:47:55Z 2007<br/>Perpustakaan Jabatan&#160;Perpustakaan Kuala Lumpur&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9781897177471<br/> The art of maya : an introduction to 3D computer graphics ent://SD_ILS/0/SD_ILS:96828 2025-07-18T08:47:55Z 2025-07-18T08:47:55Z 2007<br/>Perpustakaan Jabatan&#160;Perpustakaan Kuala Lumpur&#160;Perpustakaan Kuala Lumpur, Cawangan Setiawangsa&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9781897177471<br/> The art of maya : an introduction to 3D computer graphics ent://SD_ILS/0/SD_ILS:97851 2025-07-18T08:47:55Z 2025-07-18T08:47:55Z 2007<br/>Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul<br/>ISBN&#160;9781897177471<br/> Introducing Autodesk Maya 2013 ent://SD_ILS/0/SD_ILS:207099 2025-07-18T08:47:55Z 2025-07-18T08:47:55Z Derakhshani, Dariush.<br/>2012<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781118130568<br/> Mastering Autodesk Maya 2012 : ent://SD_ILS/0/SD_ILS:190398 2025-07-18T08:47:55Z 2025-07-18T08:47:55Z Palamar, Todd.&#160;Keller, Eric<br/>2011<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780470919774<br/> Maya studio projects. Photorealistic characters ent://SD_ILS/0/SD_ILS:191490 2025-07-18T08:47:55Z 2025-07-18T08:47:55Z Palamar, Todd.<br/>&quot;The bar keeps getting higher for Maya artists to create human characters that look more, well, human. Autodesk Maya 2012 has the sophisticated tools to make realistic characters, but human artists still need to know how to harness them to get results that audiences believe.Maya Studio Projects: Photorealistic Characters is an all-projects book that shows you how to use Maya 2012's tools to make realistic characters that are ready for professional-level films, videos, and games. Start with a skeleton to create a character; build a facial rig; create different hair styles; use Maya's Fur to create swarthy facial hair such as a beard; experiment with textures and nParticles; fashion your character's shirt and bomber jacket using Maya's nCloth; and understand the process of Performance Capture.Projects serve as a guide for readers to complete their own version. Each project comes with starter, intermediate, and final Maya scene files to validate results, as well as real-world videos for reference.The projects are ideal for professionals already in the field who want to enhance their skill set and also for advanced students who are getting ready to break into the field&quot;--<br/>2011<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail&#160;Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780470944974<br/> Mastering Autodesk Maya 2012 ent://SD_ILS/0/SD_ILS:172236 2025-07-18T08:47:55Z 2025-07-18T08:47:55Z Palamar, Todd.&#160;Keller, Eric<br/>2011<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780470919774<br/> Introducing Autodesk Maya 2012 ent://SD_ILS/0/SD_ILS:175674 2025-07-18T08:47:55Z 2025-07-18T08:47:55Z Derakhshani, Dariush<br/>2011<br/>Perpustakaan Kuala Lumpur&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail&#160;Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul<br/>ISBN&#160;9780470900215<br/> Maya studio projects. Photorealistic characters ent://SD_ILS/0/SD_ILS:175677 2025-07-18T08:47:55Z 2025-07-18T08:47:55Z Palamar, Todd.<br/>2011<br/>Perpustakaan Kuala Lumpur&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9780470944974<br/> Maya studio projects : game environments and props ent://SD_ILS/0/SD_ILS:130844 2025-07-18T08:47:55Z 2025-07-18T08:47:55Z Mckinley, Michael<br/>2010<br/>Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul&#160;Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780470524039<br/> Maya studio projects game environments and props ent://SD_ILS/0/SD_ILS:136774 2025-07-18T08:47:55Z 2025-07-18T08:47:55Z Mckinley, Michael<br/>2010<br/>Perpustakaan Kuala Lumpur&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9780470524039<br/> Maya studio projects : game environments and props ent://SD_ILS/0/SD_ILS:180679 2025-07-18T08:47:55Z 2025-07-18T08:47:55Z Mckinley, Michael<br/>2010<br/>Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul<br/>ISBN&#160;9780470524039<br/> Learning autodesk maya 2009 : the modeling and animation handbook ent://SD_ILS/0/SD_ILS:118932 2025-07-18T08:47:55Z 2025-07-18T08:47:55Z 2008<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781897177525<br/> Learning autodesk maya 2009 the modeling and animation handbook ent://SD_ILS/0/SD_ILS:125364 2025-07-18T08:47:55Z 2025-07-18T08:47:55Z 2008<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781897177525<br/>