Search Results for Games. - Narrowed by: Computer games - ProgrammingSirsiDynix Enterprisehttp://kllibrary.dbkl.gov.my/client/en_US/pkl/pkl/qu$003dGames.$0026qf$003dSUBJECT$002509Subject$002509Computer$002bgames$002b-$002bProgramming$002509Computer$002bgames$002b-$002bProgramming$0026ps$003d300?dt=list2026-01-27T02:38:53ZDeveloping games in javaent://SD_ILS/0/SD_ILS:446142026-01-27T02:38:53Z2026-01-27T02:38:53ZBrackeen, David Barker, Bret Vanhelsuwe, Laurence<br/>2004<br/>ISBN 9781592730056<br/>Software engineering and computer gamesent://SD_ILS/0/SD_ILS:211312026-01-27T02:38:53Z2026-01-27T02:38:53ZRucker, Rudy<br/>2002<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9780201767919<br/>Game development essentials. Game interface designent://SD_ILS/0/SD_ILS:2030862026-01-27T02:38:53Z2026-01-27T02:38:53ZSauders, Kevin D. Novak, Jeannie<br/>2013<br/>Perpustakaan Kuala Lumpur Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN 9781111642884<br/>Game development essentials. : Game interface design [eletronic resource]ent://SD_ILS/0/SD_ILS:2119632026-01-27T02:38:53Z2026-01-27T02:38:53ZSauders, Kevin D. Novak, Jeannie<br/>2013<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail Perpustakaan Kuala Lumpur<br/>ISBN 9781111642884<br/>Sams teach yourself Android game programming in 24 hours / Jonathan Harbourent://SD_ILS/0/SD_ILS:2190002026-01-27T02:38:53Z2026-01-27T02:38:53ZHarbour, Jonathan S.<br/>2013<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9780672336041<br/>Mobile phone : game programmingent://SD_ILS/0/SD_ILS:445732026-01-27T02:38:53Z2026-01-27T02:38:53ZMorrison, Michael<br/>2005<br/>ISBN 9780672326653<br/>Programming vertex and pixel shadersent://SD_ILS/0/SD_ILS:544922026-01-27T02:38:53Z2026-01-27T02:38:53ZEngel, Wolfgang F.<br/>2004<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN 9781584503491<br/>Programming vertex and pixel shadersent://SD_ILS/0/SD_ILS:584742026-01-27T02:38:53Z2026-01-27T02:38:53ZEngel, Wolfgang F.<br/>2004<br/>ISBN 9781584503491<br/>Programming vertex and pixel shadersent://SD_ILS/0/SD_ILS:584782026-01-27T02:38:53Z2026-01-27T02:38:53ZEngel, Wolfgang F.<br/>2004<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN 9781584503491<br/>Programming vertex and pixel shadersent://SD_ILS/0/SD_ILS:584812026-01-27T02:38:53Z2026-01-27T02:38:53ZEngel, Wolfgang F.<br/>2004<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9781584503491<br/>The game asset pipelineent://SD_ILS/0/SD_ILS:605772026-01-27T02:38:53Z2026-01-27T02:38:53ZCarter, Ben<br/>2004<br/>ISBN 9781584503422<br/>The fat man on game audio : tasty morsels of sonic goodnessent://SD_ILS/0/SD_ILS:479282026-01-27T02:38:53Z2026-01-27T02:38:53ZSanger, George Alistair<br/>2004<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9781592730094<br/>Game programming gems 3ent://SD_ILS/0/SD_ILS:139002026-01-27T02:38:53Z2026-01-27T02:38:53Z2002<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9781584502333<br/>3D game creationent://SD_ILS/0/SD_ILS:192832026-01-27T02:38:53Z2026-01-27T02:38:53ZAhearn, Luke<br/>2001<br/>ISBN 9781584500674<br/>Game programming starter kit 4.0OS Selector 5.0 deluxeent://SD_ILS/0/SD_ILS:713032026-01-27T02:38:53Z2026-01-27T02:38:53Z2000<br/>Perpustakaan Kuala Lumpur<br/>ISBN 15759541332<br/>