Search Results for Games. - Narrowed by: Maya (Computer file) SirsiDynix Enterprise http://kllibrary.dbkl.gov.my/client/en_US/pkl/pkl/qu$003dGames.$0026qf$003dSUBJECT$002509Subject$002509Maya$002b$002528Computer$002bfile$002529$002509Maya$002b$002528Computer$002bfile$002529$0026ic$003dtrue$0026ps$003d300?dt=list 2026-04-17T08:07:21Z Maya for games : modelling and texturing techniques with maya and mudbox ent://SD_ILS/0/SD_ILS:132406 2026-04-17T08:07:21Z 2026-04-17T08:07:21Z Ingrassia, Michael.<br/>2009<br/>Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul<br/>ISBN&#160;9780240810645<br/> Maya for games : modelling and texturing techniques with maya and mudbox ent://SD_ILS/0/SD_ILS:132497 2026-04-17T08:07:21Z 2026-04-17T08:07:21Z Ingrassia, Michael.<br/>2009<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9780240810645<br/> Maya for games : modelling and texturing techniques with maya and mudbox ent://SD_ILS/0/SD_ILS:135137 2026-04-17T08:07:21Z 2026-04-17T08:07:21Z Ingrassia, Michael.<br/>2009<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780240810645<br/> Maya for games modelling and texturing techniques with maya and mudbox ent://SD_ILS/0/SD_ILS:137596 2026-04-17T08:07:21Z 2026-04-17T08:07:21Z Ingrassia, Michael.<br/>2009<br/>Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9780240810645<br/> Maya studio projects. Photorealistic characters ent://SD_ILS/0/SD_ILS:191490 2026-04-17T08:07:21Z 2026-04-17T08:07:21Z Palamar, Todd.<br/>&quot;The bar keeps getting higher for Maya artists to create human characters that look more, well, human. Autodesk Maya 2012 has the sophisticated tools to make realistic characters, but human artists still need to know how to harness them to get results that audiences believe.Maya Studio Projects: Photorealistic Characters is an all-projects book that shows you how to use Maya 2012's tools to make realistic characters that are ready for professional-level films, videos, and games. Start with a skeleton to create a character; build a facial rig; create different hair styles; use Maya's Fur to create swarthy facial hair such as a beard; experiment with textures and nParticles; fashion your character's shirt and bomber jacket using Maya's nCloth; and understand the process of Performance Capture.Projects serve as a guide for readers to complete their own version. Each project comes with starter, intermediate, and final Maya scene files to validate results, as well as real-world videos for reference.The projects are ideal for professionals already in the field who want to enhance their skill set and also for advanced students who are getting ready to break into the field&quot;--<br/>2011<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail&#160;Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780470944974<br/> Maya studio projects. Photorealistic characters ent://SD_ILS/0/SD_ILS:175677 2026-04-17T08:07:21Z 2026-04-17T08:07:21Z Palamar, Todd.<br/>2011<br/>Perpustakaan Kuala Lumpur&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9780470944974<br/> Maya studio projects : game environments and props ent://SD_ILS/0/SD_ILS:130844 2026-04-17T08:07:21Z 2026-04-17T08:07:21Z Mckinley, Michael<br/>2010<br/>Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul&#160;Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780470524039<br/> Maya studio projects game environments and props ent://SD_ILS/0/SD_ILS:136774 2026-04-17T08:07:21Z 2026-04-17T08:07:21Z Mckinley, Michael<br/>2010<br/>Perpustakaan Kuala Lumpur&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9780470524039<br/> Maya studio projects : game environments and props ent://SD_ILS/0/SD_ILS:180679 2026-04-17T08:07:21Z 2026-04-17T08:07:21Z Mckinley, Michael<br/>2010<br/>Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul<br/>ISBN&#160;9780470524039<br/> Game character development with maya ent://SD_ILS/0/SD_ILS:55144 2026-04-17T08:07:21Z 2026-04-17T08:07:21Z Ward, Antony<br/>2005<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780735714380<br/> Game character development with maya ent://SD_ILS/0/SD_ILS:44515 2026-04-17T08:07:21Z 2026-04-17T08:07:21Z Ward, Antony<br/>2005<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780735714380<br/>