Search Results for Maya (Computer file)SirsiDynix Enterprisehttp://kllibrary.dbkl.gov.my/client/en_US/pkl/pkl/qu$003dMaya$002b$002528Computer$002bfile$002529$0026ic$003dtrue$0026ps$003d300$0026isd$003dtrue?2025-11-06T11:23:50ZIntroducing Autodesk Maya 2012ent://SD_ILS/0/SD_ILS:1756742025-11-06T11:23:50Z2025-11-06T11:23:50ZDerakhshani, Dariush<br/>2011<br/>Perpustakaan Kuala Lumpur Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul<br/>ISBN 9780470900215<br/>How to cheat in Maya 2010 : tools and techniques for the Maya Animatorent://SD_ILS/0/SD_ILS:1624972025-11-06T11:23:50Z2025-11-06T11:23:50ZLuhta, Eric<br/>2010<br/>Perpustakaan Kuala Lumpur Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN 9780240811888<br/>How to cheat in Maya 2010 : tools and techniques for the Maya Animatorent://SD_ILS/0/SD_ILS:1736072025-11-06T11:23:50Z2025-11-06T11:23:50ZLuhta, Eric<br/>2010<br/>Perpustakaan Kuala Lumpur Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN 9780240811888<br/>How to cheat in Maya 2010 : tools and techniques for the Maya Animatorent://SD_ILS/0/SD_ILS:2110632025-11-06T11:23:50Z2025-11-06T11:23:50ZLuhta, Eric<br/>2010<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9780240811888<br/>Maya studio projects. Photorealistic charactersent://SD_ILS/0/SD_ILS:1914902025-11-06T11:23:50Z2025-11-06T11:23:50ZPalamar, Todd.<br/>"The bar keeps getting higher for Maya artists to create human characters that look more, well, human. Autodesk Maya 2012 has the sophisticated tools to make realistic characters, but human artists still need to know how to harness them to get results that audiences believe.Maya Studio Projects: Photorealistic Characters is an all-projects book that shows you how to use Maya 2012's tools to make realistic characters that are ready for professional-level films, videos, and games. Start with a skeleton to create a character; build a facial rig; create different hair styles; use Maya's Fur to create swarthy facial hair such as a beard; experiment with textures and nParticles; fashion your character's shirt and bomber jacket using Maya's nCloth; and understand the process of Performance Capture.Projects serve as a guide for readers to complete their own version. Each project comes with starter, intermediate, and final Maya scene files to validate results, as well as real-world videos for reference.The projects are ideal for professionals already in the field who want to enhance their skill set and also for advanced students who are getting ready to break into the field"--<br/>2011<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail Perpustakaan Kuala Lumpur<br/>ISBN 9780470944974<br/>Maya studio projects. Photorealistic charactersent://SD_ILS/0/SD_ILS:1756772025-11-06T11:23:50Z2025-11-06T11:23:50ZPalamar, Todd.<br/>2011<br/>Perpustakaan Kuala Lumpur Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN 9780470944974<br/>Mastering Autodesk Maya 2012 :ent://SD_ILS/0/SD_ILS:1903982025-11-06T11:23:50Z2025-11-06T11:23:50ZPalamar, Todd. Keller, Eric<br/>2011<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9780470919774<br/>Mastering Autodesk Maya 2012ent://SD_ILS/0/SD_ILS:1722362025-11-06T11:23:50Z2025-11-06T11:23:50ZPalamar, Todd. Keller, Eric<br/>2011<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9780470919774<br/>Introducing Autodesk Maya 2013ent://SD_ILS/0/SD_ILS:2070992025-11-06T11:23:50Z2025-11-06T11:23:50ZDerakhshani, Dariush.<br/>2012<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9781118130568<br/>Maya studio projects : game environments and propsent://SD_ILS/0/SD_ILS:1308442025-11-06T11:23:50Z2025-11-06T11:23:50ZMckinley, Michael<br/>2010<br/>Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul Perpustakaan Kuala Lumpur<br/>ISBN 9780470524039<br/>Maya studio projects game environments and propsent://SD_ILS/0/SD_ILS:1367742025-11-06T11:23:50Z2025-11-06T11:23:50ZMckinley, Michael<br/>2010<br/>Perpustakaan Kuala Lumpur Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN 9780470524039<br/>Maya studio projects : game environments and propsent://SD_ILS/0/SD_ILS:1806792025-11-06T11:23:50Z2025-11-06T11:23:50ZMckinley, Michael<br/>2010<br/>Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul<br/>ISBN 9780470524039<br/>Introducing maya 2009ent://SD_ILS/0/SD_ILS:1188932025-11-06T11:23:50Z2025-11-06T11:23:50ZDerakshani, Dariush<br/>2009<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9780470372371<br/>Mastering maya 2009ent://SD_ILS/0/SD_ILS:1189802025-11-06T11:23:50Z2025-11-06T11:23:50ZKeller, Eric<br/>2009<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9780470392201<br/>Mastering maya 2009ent://SD_ILS/0/SD_ILS:1236582025-11-06T11:23:50Z2025-11-06T11:23:50ZKeller, Eric<br/>2009<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9780470392201<br/>Introducing maya 2009ent://SD_ILS/0/SD_ILS:1264812025-11-06T11:23:50Z2025-11-06T11:23:50ZDerakshani, Dariush<br/>2009<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9780470372371<br/>Maya for games : modelling and texturing techniques with maya and mudboxent://SD_ILS/0/SD_ILS:1324062025-11-06T11:23:50Z2025-11-06T11:23:50ZIngrassia, Michael.<br/>2009<br/>Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul<br/>ISBN 9780240810645<br/>Maya for games : modelling and texturing techniques with maya and mudboxent://SD_ILS/0/SD_ILS:1324972025-11-06T11:23:50Z2025-11-06T11:23:50ZIngrassia, Michael.<br/>2009<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN 9780240810645<br/>Maya for games : modelling and texturing techniques with maya and mudboxent://SD_ILS/0/SD_ILS:1351372025-11-06T11:23:50Z2025-11-06T11:23:50ZIngrassia, Michael.<br/>2009<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9780240810645<br/>Maya for games modelling and texturing techniques with maya and mudboxent://SD_ILS/0/SD_ILS:1375962025-11-06T11:23:50Z2025-11-06T11:23:50ZIngrassia, Michael.<br/>2009<br/>Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN 9780240810645<br/>Learning autodesk maya 2009 : the modeling and animation handbookent://SD_ILS/0/SD_ILS:1189322025-11-06T11:23:50Z2025-11-06T11:23:50Z2008<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9781897177525<br/>Learning autodesk maya 2009 the modeling and animation handbookent://SD_ILS/0/SD_ILS:1253642025-11-06T11:23:50Z2025-11-06T11:23:50Z2008<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9781897177525<br/>The art of maya : an introduction to 3D computer graphicsent://SD_ILS/0/SD_ILS:956102025-11-06T11:23:50Z2025-11-06T11:23:50Z2007<br/>Perpustakaan Jabatan Perpustakaan Kuala Lumpur Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN 9781897177471<br/>Learning autodesk maya 2008ent://SD_ILS/0/SD_ILS:957512025-11-06T11:23:50Z2025-11-06T11:23:50Z2007<br/>Perpustakaan Jabatan Perpustakaan Kuala Lumpur Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN 9781897177426<br/>The art of maya : an introduction to 3D computer graphicsent://SD_ILS/0/SD_ILS:968282025-11-06T11:23:50Z2025-11-06T11:23:50Z2007<br/>Perpustakaan Jabatan Perpustakaan Kuala Lumpur Perpustakaan Kuala Lumpur, Cawangan Setiawangsa Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN 9781897177471<br/>Learning autodesk maya 2008ent://SD_ILS/0/SD_ILS:978362025-11-06T11:23:50Z2025-11-06T11:23:50Z2007<br/>Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul Perpustakaan Kuala Lumpur Perpustakaan Kuala Lumpur, Cawangan Setiawangsa<br/>ISBN 9781897177426<br/>The art of maya : an introduction to 3D computer graphicsent://SD_ILS/0/SD_ILS:978512025-11-06T11:23:50Z2025-11-06T11:23:50Z2007<br/>Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul<br/>ISBN 9781897177471<br/>Learning autodesk maya 2008ent://SD_ILS/0/SD_ILS:978582025-11-06T11:23:50Z2025-11-06T11:23:50Z2007<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN 9781897177426<br/>Game character development with mayaent://SD_ILS/0/SD_ILS:551442025-11-06T11:23:50Z2025-11-06T11:23:50ZWard, Antony<br/>2005<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9780735714380<br/>Maya 6 killertipsent://SD_ILS/0/SD_ILS:442572025-11-06T11:23:50Z2025-11-06T11:23:50ZHanson, Eric Ibrahim, Kenneth Nijmeh, Alex<br/>2005<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9780321278531<br/>Game character development with mayaent://SD_ILS/0/SD_ILS:445152025-11-06T11:23:50Z2025-11-06T11:23:50ZWard, Antony<br/>2005<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9780735714380<br/>Inside photoshop 7ent://SD_ILS/0/SD_ILS:553672025-11-06T11:23:50Z2025-11-06T11:23:50ZBouton, Gary David Bouton, Barbara Mancuso Nathanson, Mara Zebest<br/>2003<br/>Perpustakaan Kuala Lumpur<br/>The maya 4.5 handbookent://SD_ILS/0/SD_ILS:214982025-11-06T11:23:50Z2025-11-06T11:23:50ZWatkins, Adam<br/>2003<br/>ISBN 9781584502340<br/>Inside photoshop 7ent://SD_ILS/0/SD_ILS:442442025-11-06T11:23:50Z2025-11-06T11:23:50ZBouton, Gary David Bouton, Barbara Mancuso Nathanson, Mara Zebest<br/>2003<br/>ISBN 9780735712416<br/>