Search Results for THREE-DIMENSIONAL COMPUTER GRAPHICSSirsiDynix Enterprisehttp://kllibrary.dbkl.gov.my/client/en_US/pkl/pkl/qu$003dTHREE-DIMENSIONAL$002bCOMPUTER$002bGRAPHICS$0026ps$003d300?2025-11-04T17:56:39ZParametric Modeling With Solidworks 2017 : Covers Material Found On The CSWA Exament://SD_ILS/0/SD_ILS:2672572025-11-04T17:56:39Z2025-11-04T17:56:39ZShih H. Randy<br/>2017<br/>Perpustakaan Jabatan<br/>ISBN 9781630570668<br/>Panduan Pemula 3ds Max : Koleksi latihan untuk membantu anda menguasai 3D Studio Max secara cepatent://SD_ILS/0/SD_ILS:2912152025-11-04T17:56:39Z2025-11-04T17:56:39ZAmar Hakim, translator. Hassan Noor, Dr., editor. Nor Hanis Hashim, editor. Jubilee Enterprise, author.<br/>2015<br/>Pustaka KL @ Keramat<br/>ISBN 9789674443986<br/>Getting started in 3D with 3ds Max : model, texture, rig, animate, and render in 3ds Maxent://SD_ILS/0/SD_ILS:2025042025-11-04T17:56:39Z2025-11-04T17:56:39ZBoardman, Ted<br/>2013<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9780240823959<br/>Introduction to Google Sketchupent://SD_ILS/0/SD_ILS:2064322025-11-04T17:56:39Z2025-11-04T17:56:39ZChopra, Aidan. Town, Laura. Pichereau, Chris.<br/>2013<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9781118077825<br/>Zbrush professional tips and techniquesent://SD_ILS/0/SD_ILS:2068382025-11-04T17:56:39Z2025-11-04T17:56:39ZGaboury, Paul<br/>2012<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9781118066805<br/>Introducing Autodesk Maya 2013ent://SD_ILS/0/SD_ILS:2070992025-11-04T17:56:39Z2025-11-04T17:56:39ZDerakhshani, Dariush.<br/>2012<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9781118130568<br/>ZBrush creature design : creating dynamic concept imagery for film and gamesent://SD_ILS/0/SD_ILS:2077362025-11-04T17:56:39Z2025-11-04T17:56:39ZSpencer, Scott, 1975-<br/>2012<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9781118024331<br/>Zbrush professional tips and techniques :ent://SD_ILS/0/SD_ILS:2124032025-11-04T17:56:39Z2025-11-04T17:56:39ZGaboury, Paul<br/>2012<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9781118066805<br/>ZBrush creature design : creating dynamic concept imagery for film and gamesent://SD_ILS/0/SD_ILS:2126232025-11-04T17:56:39Z2025-11-04T17:56:39ZSpencer, Scott, 1975-<br/>2012<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9781118024331<br/>Mastering Autodesk Maya 2012 :ent://SD_ILS/0/SD_ILS:1903982025-11-04T17:56:39Z2025-11-04T17:56:39ZPalamar, Todd. Keller, Eric<br/>2011<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9780470919774<br/>Maya studio projects. Photorealistic charactersent://SD_ILS/0/SD_ILS:1914902025-11-04T17:56:39Z2025-11-04T17:56:39ZPalamar, Todd.<br/>"The bar keeps getting higher for Maya artists to create human characters that look more, well, human. Autodesk Maya 2012 has the sophisticated tools to make realistic characters, but human artists still need to know how to harness them to get results that audiences believe.Maya Studio Projects: Photorealistic Characters is an all-projects book that shows you how to use Maya 2012's tools to make realistic characters that are ready for professional-level films, videos, and games. Start with a skeleton to create a character; build a facial rig; create different hair styles; use Maya's Fur to create swarthy facial hair such as a beard; experiment with textures and nParticles; fashion your character's shirt and bomber jacket using Maya's nCloth; and understand the process of Performance Capture.Projects serve as a guide for readers to complete their own version. Each project comes with starter, intermediate, and final Maya scene files to validate results, as well as real-world videos for reference.The projects are ideal for professionals already in the field who want to enhance their skill set and also for advanced students who are getting ready to break into the field"--<br/>2011<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail Perpustakaan Kuala Lumpur<br/>ISBN 9780470944974<br/>Mudahnya Google SketchUp : cara pantas menghasilkan design 3D menggunakan perisisan percumaent://SD_ILS/0/SD_ILS:1686632025-11-04T17:56:39Z2025-11-04T17:56:39ZHazlam Anuar<br/>2011<br/>Perpustakaan Kuala Lumpur, Cawangan Sri Sabah Perpustakaan Internet Bergerak Perpustakaan Kuala Lumpur, Cawangan Desa Tun Razak Perpustakaan Kuala Lumpur, Cawangan Gombak Setia Perpustakaan Kuala Lumpur, Cawangan Sri Pantai<br/>ISBN 9789670185071<br/>Mastering Autodesk Maya 2012ent://SD_ILS/0/SD_ILS:1722362025-11-04T17:56:39Z2025-11-04T17:56:39ZPalamar, Todd. Keller, Eric<br/>2011<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9780470919774<br/>Introducing Autodesk Maya 2012ent://SD_ILS/0/SD_ILS:1756742025-11-04T17:56:39Z2025-11-04T17:56:39ZDerakhshani, Dariush<br/>2011<br/>Perpustakaan Kuala Lumpur Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul<br/>ISBN 9780470900215<br/>Maya studio projects. Photorealistic charactersent://SD_ILS/0/SD_ILS:1756772025-11-04T17:56:39Z2025-11-04T17:56:39ZPalamar, Todd.<br/>2011<br/>Perpustakaan Kuala Lumpur Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN 9780470944974<br/>Sams teach yourself Google SketchUp 8 in 10 minutesent://SD_ILS/0/SD_ILS:2197302025-11-04T17:56:39Z2025-11-04T17:56:39ZHolzner, Steven.<br/>2011<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9780672335471<br/>Bounce, tumble, and splash : Simulating the physical world with blender 3Dent://SD_ILS/0/SD_ILS:1050592025-11-04T17:56:39Z2025-11-04T17:56:39ZMullen, Tony 1971-<br/>2008<br/>Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul Perpustakaan Kuala Lumpur<br/>ISBN 9780470192801<br/>Bounce, tumble, and splash : Simulating the physical world with blender 3Dent://SD_ILS/0/SD_ILS:1096762025-11-04T17:56:39Z2025-11-04T17:56:39ZMullen, Tony 1971-<br/>2008<br/>Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul<br/>ISBN 9780470192801<br/>Bounce, tumble, and splash : Simulating the physical world with blender 3Dent://SD_ILS/0/SD_ILS:1097272025-11-04T17:56:39Z2025-11-04T17:56:39ZMullen, Tony 1971-<br/>2008<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9780470192801<br/>Programming vertex and pixel shadersent://SD_ILS/0/SD_ILS:544922025-11-04T17:56:39Z2025-11-04T17:56:39ZEngel, Wolfgang F.<br/>2004<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN 9781584503491<br/>Programming vertex and pixel shadersent://SD_ILS/0/SD_ILS:584742025-11-04T17:56:39Z2025-11-04T17:56:39ZEngel, Wolfgang F.<br/>2004<br/>ISBN 9781584503491<br/>Programming vertex and pixel shadersent://SD_ILS/0/SD_ILS:584782025-11-04T17:56:39Z2025-11-04T17:56:39ZEngel, Wolfgang F.<br/>2004<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN 9781584503491<br/>Programming vertex and pixel shadersent://SD_ILS/0/SD_ILS:584812025-11-04T17:56:39Z2025-11-04T17:56:39ZEngel, Wolfgang F.<br/>2004<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9781584503491<br/>Learning 3D graphics : fundamentalent://SD_ILS/0/SD_ILS:481682025-11-04T17:56:39Z2025-11-04T17:56:39ZMohamad Izani Zainal Abidin<br/>2003<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9789832639534<br/>Maxon cinema 4D 7ent://SD_ILS/0/SD_ILS:555792025-11-04T17:56:39Z2025-11-04T17:56:39ZKoenigsmarck, Arndt Von<br/>2002<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9780201731361<br/>Maxon cinema 4D 7ent://SD_ILS/0/SD_ILS:438652025-11-04T17:56:39Z2025-11-04T17:56:39ZKoenigsmarck, Arndt Von<br/>2002<br/>Perpustakaan Kuala Lumpur<br/>ISBN 9780201731361<br/>Maxon cinema 4D 7ent://SD_ILS/0/SD_ILS:1501682025-11-04T17:56:39Z2025-11-04T17:56:39ZKoenigsmarck, Arndt Von<br/>2002<br/>ISBN 9780201731361<br/>Maxon cinema 4D 7ent://SD_ILS/0/SD_ILS:1501692025-11-04T17:56:39Z2025-11-04T17:56:39ZKoenigsmarck, Arndt Von<br/>2002<br/>ISBN 9780201731361<br/>Digital fantasy paintingent://SD_ILS/0/SD_ILS:761372025-11-04T17:56:39Z2025-11-04T17:56:39ZBurns, Michael, 1968-<br/>2001<br/>Perpustakaan Kuala Lumpur Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN 9789812450142<br/>3D computer graphicsent://SD_ILS/0/SD_ILS:206362025-11-04T17:56:39Z2025-11-04T17:56:39ZWatt, Alan<br/>2000<br/>ISBN 9780201398557<br/>