Search Results for THREE-DIMENSIONAL COMPUTER GRAPHICS - Narrowed by: Perpustakaan Kuala Lumpur SirsiDynix Enterprise http://kllibrary.dbkl.gov.my/client/en_US/pkl/pkl/qu$003dTHREE-DIMENSIONAL$002bCOMPUTER$002bGRAPHICS$0026qf$003dLIBRARY$002509Library$0025091$00253APKL$002509Perpustakaan$002bKuala$002bLumpur$0026ps$003d300? 2025-11-05T08:09:12Z Getting started in 3D with 3ds Max : model, texture, rig, animate, and render in 3ds Max ent://SD_ILS/0/SD_ILS:202504 2025-11-05T08:09:12Z 2025-11-05T08:09:12Z Boardman, Ted<br/>2013<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780240823959<br/> Introduction to Google Sketchup ent://SD_ILS/0/SD_ILS:206432 2025-11-05T08:09:12Z 2025-11-05T08:09:12Z Chopra, Aidan.&#160;Town, Laura.&#160;Pichereau, Chris.<br/>2013<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781118077825<br/> Zbrush professional tips and techniques ent://SD_ILS/0/SD_ILS:206838 2025-11-05T08:09:12Z 2025-11-05T08:09:12Z Gaboury, Paul<br/>2012<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781118066805<br/> Introducing Autodesk Maya 2013 ent://SD_ILS/0/SD_ILS:207099 2025-11-05T08:09:12Z 2025-11-05T08:09:12Z Derakhshani, Dariush.<br/>2012<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781118130568<br/> ZBrush creature design : creating dynamic concept imagery for film and games ent://SD_ILS/0/SD_ILS:207736 2025-11-05T08:09:12Z 2025-11-05T08:09:12Z Spencer, Scott, 1975-<br/>2012<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781118024331<br/> Zbrush professional tips and techniques : ent://SD_ILS/0/SD_ILS:212403 2025-11-05T08:09:12Z 2025-11-05T08:09:12Z Gaboury, Paul<br/>2012<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781118066805<br/> ZBrush creature design : creating dynamic concept imagery for film and games ent://SD_ILS/0/SD_ILS:212623 2025-11-05T08:09:12Z 2025-11-05T08:09:12Z Spencer, Scott, 1975-<br/>2012<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781118024331<br/> Mastering Autodesk Maya 2012 : ent://SD_ILS/0/SD_ILS:190398 2025-11-05T08:09:12Z 2025-11-05T08:09:12Z Palamar, Todd.&#160;Keller, Eric<br/>2011<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780470919774<br/> Maya studio projects. Photorealistic characters ent://SD_ILS/0/SD_ILS:191490 2025-11-05T08:09:12Z 2025-11-05T08:09:12Z Palamar, Todd.<br/>&quot;The bar keeps getting higher for Maya artists to create human characters that look more, well, human. Autodesk Maya 2012 has the sophisticated tools to make realistic characters, but human artists still need to know how to harness them to get results that audiences believe.Maya Studio Projects: Photorealistic Characters is an all-projects book that shows you how to use Maya 2012's tools to make realistic characters that are ready for professional-level films, videos, and games. Start with a skeleton to create a character; build a facial rig; create different hair styles; use Maya's Fur to create swarthy facial hair such as a beard; experiment with textures and nParticles; fashion your character's shirt and bomber jacket using Maya's nCloth; and understand the process of Performance Capture.Projects serve as a guide for readers to complete their own version. Each project comes with starter, intermediate, and final Maya scene files to validate results, as well as real-world videos for reference.The projects are ideal for professionals already in the field who want to enhance their skill set and also for advanced students who are getting ready to break into the field&quot;--<br/>2011<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail&#160;Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780470944974<br/> Mastering Autodesk Maya 2012 ent://SD_ILS/0/SD_ILS:172236 2025-11-05T08:09:12Z 2025-11-05T08:09:12Z Palamar, Todd.&#160;Keller, Eric<br/>2011<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780470919774<br/> Introducing Autodesk Maya 2012 ent://SD_ILS/0/SD_ILS:175674 2025-11-05T08:09:12Z 2025-11-05T08:09:12Z Derakhshani, Dariush<br/>2011<br/>Perpustakaan Kuala Lumpur&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail&#160;Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul<br/>ISBN&#160;9780470900215<br/> Maya studio projects. Photorealistic characters ent://SD_ILS/0/SD_ILS:175677 2025-11-05T08:09:12Z 2025-11-05T08:09:12Z Palamar, Todd.<br/>2011<br/>Perpustakaan Kuala Lumpur&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9780470944974<br/> Sams teach yourself Google SketchUp 8 in 10 minutes ent://SD_ILS/0/SD_ILS:219730 2025-11-05T08:09:12Z 2025-11-05T08:09:12Z Holzner, Steven.<br/>2011<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780672335471<br/> Bounce, tumble, and splash : Simulating the physical world with blender 3D ent://SD_ILS/0/SD_ILS:105059 2025-11-05T08:09:12Z 2025-11-05T08:09:12Z Mullen, Tony 1971-<br/>2008<br/>Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul&#160;Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780470192801<br/> Bounce, tumble, and splash : Simulating the physical world with blender 3D ent://SD_ILS/0/SD_ILS:109727 2025-11-05T08:09:12Z 2025-11-05T08:09:12Z Mullen, Tony 1971-<br/>2008<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780470192801<br/> Programming vertex and pixel shaders ent://SD_ILS/0/SD_ILS:58481 2025-11-05T08:09:12Z 2025-11-05T08:09:12Z Engel, Wolfgang F.<br/>2004<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781584503491<br/> Learning 3D graphics : fundamental ent://SD_ILS/0/SD_ILS:48168 2025-11-05T08:09:12Z 2025-11-05T08:09:12Z Mohamad Izani Zainal Abidin<br/>2003<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9789832639534<br/> Maxon cinema 4D 7 ent://SD_ILS/0/SD_ILS:55579 2025-11-05T08:09:12Z 2025-11-05T08:09:12Z Koenigsmarck, Arndt Von<br/>2002<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780201731361<br/> Maxon cinema 4D 7 ent://SD_ILS/0/SD_ILS:43865 2025-11-05T08:09:12Z 2025-11-05T08:09:12Z Koenigsmarck, Arndt Von<br/>2002<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780201731361<br/> Digital fantasy painting ent://SD_ILS/0/SD_ILS:76137 2025-11-05T08:09:12Z 2025-11-05T08:09:12Z Burns, Michael, 1968-<br/>2001<br/>Perpustakaan Kuala Lumpur&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9789812450142<br/>