Search Results for THREE-DIMENSIONAL COMPUTER GRAPHICS - Narrowed by: Open shelf SirsiDynix Enterprise http://kllibrary.dbkl.gov.my/client/en_US/pkl/pkl/qu$003dTHREE-DIMENSIONAL$002bCOMPUTER$002bGRAPHICS$0026qf$003dLOCATION$002509Shelf$002bLocation$0025091$00253AOPENSHELF$002509Open$002bshelf$0026ps$003d300? 2025-11-04T23:35:33Z Panduan Pemula 3ds Max : Koleksi latihan untuk membantu anda menguasai 3D Studio Max secara cepat ent://SD_ILS/0/SD_ILS:291215 2025-11-04T23:35:33Z 2025-11-04T23:35:33Z Amar Hakim, translator.&#160;Hassan Noor, Dr., editor.&#160;Nor Hanis Hashim, editor.&#160;Jubilee Enterprise, author.<br/>2015<br/>Pustaka KL @ Keramat<br/>ISBN&#160;9789674443986<br/> Getting started in 3D with 3ds Max : model, texture, rig, animate, and render in 3ds Max ent://SD_ILS/0/SD_ILS:202504 2025-11-04T23:35:33Z 2025-11-04T23:35:33Z Boardman, Ted<br/>2013<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780240823959<br/> Introduction to Google Sketchup ent://SD_ILS/0/SD_ILS:206432 2025-11-04T23:35:33Z 2025-11-04T23:35:33Z Chopra, Aidan.&#160;Town, Laura.&#160;Pichereau, Chris.<br/>2013<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781118077825<br/> Zbrush professional tips and techniques ent://SD_ILS/0/SD_ILS:206838 2025-11-04T23:35:33Z 2025-11-04T23:35:33Z Gaboury, Paul<br/>2012<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781118066805<br/> Introducing Autodesk Maya 2013 ent://SD_ILS/0/SD_ILS:207099 2025-11-04T23:35:33Z 2025-11-04T23:35:33Z Derakhshani, Dariush.<br/>2012<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781118130568<br/> ZBrush creature design : creating dynamic concept imagery for film and games ent://SD_ILS/0/SD_ILS:207736 2025-11-04T23:35:33Z 2025-11-04T23:35:33Z Spencer, Scott, 1975-<br/>2012<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781118024331<br/> Zbrush professional tips and techniques : ent://SD_ILS/0/SD_ILS:212403 2025-11-04T23:35:33Z 2025-11-04T23:35:33Z Gaboury, Paul<br/>2012<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781118066805<br/> ZBrush creature design : creating dynamic concept imagery for film and games ent://SD_ILS/0/SD_ILS:212623 2025-11-04T23:35:33Z 2025-11-04T23:35:33Z Spencer, Scott, 1975-<br/>2012<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781118024331<br/> Mudahnya Google SketchUp : cara pantas menghasilkan design 3D menggunakan perisisan percuma ent://SD_ILS/0/SD_ILS:168663 2025-11-04T23:35:33Z 2025-11-04T23:35:33Z Hazlam Anuar<br/>2011<br/>Perpustakaan Kuala Lumpur, Cawangan Sri Sabah&#160;Perpustakaan Internet Bergerak&#160;Perpustakaan Kuala Lumpur, Cawangan Desa Tun Razak&#160;Perpustakaan Kuala Lumpur, Cawangan Gombak Setia&#160;Perpustakaan Kuala Lumpur, Cawangan Sri Pantai<br/>ISBN&#160;9789670185071<br/> Introducing Autodesk Maya 2012 ent://SD_ILS/0/SD_ILS:175674 2025-11-04T23:35:33Z 2025-11-04T23:35:33Z Derakhshani, Dariush<br/>2011<br/>Perpustakaan Kuala Lumpur&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail&#160;Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul<br/>ISBN&#160;9780470900215<br/> Sams teach yourself Google SketchUp 8 in 10 minutes ent://SD_ILS/0/SD_ILS:219730 2025-11-04T23:35:33Z 2025-11-04T23:35:33Z Holzner, Steven.<br/>2011<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780672335471<br/> Bounce, tumble, and splash : Simulating the physical world with blender 3D ent://SD_ILS/0/SD_ILS:105059 2025-11-04T23:35:33Z 2025-11-04T23:35:33Z Mullen, Tony 1971-<br/>2008<br/>Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul&#160;Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780470192801<br/> Bounce, tumble, and splash : Simulating the physical world with blender 3D ent://SD_ILS/0/SD_ILS:109676 2025-11-04T23:35:33Z 2025-11-04T23:35:33Z Mullen, Tony 1971-<br/>2008<br/>Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul<br/>ISBN&#160;9780470192801<br/> Bounce, tumble, and splash : Simulating the physical world with blender 3D ent://SD_ILS/0/SD_ILS:109727 2025-11-04T23:35:33Z 2025-11-04T23:35:33Z Mullen, Tony 1971-<br/>2008<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780470192801<br/> Programming vertex and pixel shaders ent://SD_ILS/0/SD_ILS:54492 2025-11-04T23:35:33Z 2025-11-04T23:35:33Z Engel, Wolfgang F.<br/>2004<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9781584503491<br/> Programming vertex and pixel shaders ent://SD_ILS/0/SD_ILS:58481 2025-11-04T23:35:33Z 2025-11-04T23:35:33Z Engel, Wolfgang F.<br/>2004<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781584503491<br/> Learning 3D graphics : fundamental ent://SD_ILS/0/SD_ILS:48168 2025-11-04T23:35:33Z 2025-11-04T23:35:33Z Mohamad Izani Zainal Abidin<br/>2003<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9789832639534<br/> Maxon cinema 4D 7 ent://SD_ILS/0/SD_ILS:55579 2025-11-04T23:35:33Z 2025-11-04T23:35:33Z Koenigsmarck, Arndt Von<br/>2002<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780201731361<br/> Maxon cinema 4D 7 ent://SD_ILS/0/SD_ILS:43865 2025-11-04T23:35:33Z 2025-11-04T23:35:33Z Koenigsmarck, Arndt Von<br/>2002<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780201731361<br/>