Search Results for Three - dimensional display systems SirsiDynix Enterprise http://kllibrary.dbkl.gov.my/client/en_US/pkl/pkl/qu$003dThree$002b-$002bdimensional$002bdisplay$002bsystems$0026ps$003d300? 2024-06-29T11:31:46Z Animasi 3D lanjutan ent://SD_ILS/0/SD_ILS:247503 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Sharkawi Che Din<br/>2017<br/>Perpustakaan Medan Idaman&#160;Perpustakaan Lembah Pantai&#160;Pustaka KL @ PPR Pinggiran Bukit Jalil<br/>ISBN&#160;9789834907150<br/> Animation (3D digital) : advanced ent://SD_ILS/0/SD_ILS:240628 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z 3G Elearning<br/>2016<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9789351157656<br/> Animation (3D digital) : advanced ent://SD_ILS/0/SD_ILS:251500 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z 3G Elearning<br/>2016<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9789351157656<br/> Mastering AutoCAD Civil 3D 2016 ent://SD_ILS/0/SD_ILS:242641 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Davenport, Cyndy&#160;Voiculescu, Ishka, author<br/>2015<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781119059745<br/> Panduan Pemula 3ds Max : Koleksi latihan untuk membantu anda menguasai 3D Studio Max secara cepat ent://SD_ILS/0/SD_ILS:291215 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Amar Hakim, translator.&#160;Hassan Noor, Dr., editor.&#160;Nor Hanis Hashim, editor.&#160;Jubilee Enterprise, author.<br/>2015<br/>Pustaka KL @ Keramat<br/>ISBN&#160;9789674443986<br/> Getting started in 3D with 3ds Max : model, texture, rig, animate, and render in 3ds Max ent://SD_ILS/0/SD_ILS:202504 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Boardman, Ted<br/>2013<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780240823959<br/> Introduction to Google Sketchup ent://SD_ILS/0/SD_ILS:206432 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Chopra, Aidan.&#160;Town, Laura.&#160;Pichereau, Chris.<br/>2013<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781118077825<br/> Mastering autocad civil 3d 2013 ent://SD_ILS/0/SD_ILS:206348 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Holland, Louisa&#160;Mercier, Kati<br/>2012<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781118281758<br/> Zbrush professional tips and techniques ent://SD_ILS/0/SD_ILS:206838 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Gaboury, Paul<br/>2012<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781118066805<br/> Autodesk 3ds Max 2013 bible ent://SD_ILS/0/SD_ILS:207036 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Murdock, Kelly L.<br/>2012<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781118328323<br/> Introducing Autodesk Maya 2013 ent://SD_ILS/0/SD_ILS:207099 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Derakhshani, Dariush.<br/>2012<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781118130568<br/> ZBrush creature design : creating dynamic concept imagery for film and games ent://SD_ILS/0/SD_ILS:207736 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Spencer, Scott, 1975-<br/>2012<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781118024331<br/> Zbrush professional tips and techniques : ent://SD_ILS/0/SD_ILS:212403 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Gaboury, Paul<br/>2012<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781118066805<br/> Autodesk 3ds Max 2013 bible : ent://SD_ILS/0/SD_ILS:212502 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Murdock, Kelly L.<br/>2012<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781118328323<br/> ZBrush creature design : creating dynamic concept imagery for film and games ent://SD_ILS/0/SD_ILS:212623 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Spencer, Scott, 1975-<br/>2012<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781118024331<br/> 3D animation essentials ent://SD_ILS/0/SD_ILS:212972 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Beane, Andy<br/>2012<br/>Perpustakaan Kuala Lumpur&#160;Perpustakaan Jabatan&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9781118147481<br/> Mastering Autodesk Maya 2012 : ent://SD_ILS/0/SD_ILS:190398 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Palamar, Todd.&#160;Keller, Eric<br/>2011<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780470919774<br/> Maya studio projects. Photorealistic characters ent://SD_ILS/0/SD_ILS:191490 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Palamar, Todd.<br/>&quot;The bar keeps getting higher for Maya artists to create human characters that look more, well, human. Autodesk Maya 2012 has the sophisticated tools to make realistic characters, but human artists still need to know how to harness them to get results that audiences believe.Maya Studio Projects: Photorealistic Characters is an all-projects book that shows you how to use Maya 2012's tools to make realistic characters that are ready for professional-level films, videos, and games. Start with a skeleton to create a character; build a facial rig; create different hair styles; use Maya's Fur to create swarthy facial hair such as a beard; experiment with textures and nParticles; fashion your character's shirt and bomber jacket using Maya's nCloth; and understand the process of Performance Capture.Projects serve as a guide for readers to complete their own version. Each project comes with starter, intermediate, and final Maya scene files to validate results, as well as real-world videos for reference.The projects are ideal for professionals already in the field who want to enhance their skill set and also for advanced students who are getting ready to break into the field&quot;--<br/>2011<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail&#160;Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780470944974<br/> Mudahnya Google SketchUp : cara pantas menghasilkan design 3D menggunakan perisisan percuma ent://SD_ILS/0/SD_ILS:168663 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Hazlam Anuar<br/>2011<br/>Perpustakaan Kuala Lumpur, Cawangan Sri Sabah&#160;Perpustakaan Internet Bergerak&#160;Perpustakaan Kuala Lumpur, Cawangan Desa Tun Razak&#160;Perpustakaan Kuala Lumpur, Cawangan Gombak Setia&#160;Perpustakaan Kuala Lumpur, Cawangan Sri Pantai<br/>ISBN&#160;9789670185071<br/> Mastering Autodesk Maya 2012 ent://SD_ILS/0/SD_ILS:172236 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Palamar, Todd.&#160;Keller, Eric<br/>2011<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780470919774<br/> Introducing Autodesk Maya 2012 ent://SD_ILS/0/SD_ILS:175674 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Derakhshani, Dariush<br/>2011<br/>Perpustakaan Kuala Lumpur&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail&#160;Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul<br/>ISBN&#160;9780470900215<br/> Maya studio projects. Photorealistic characters ent://SD_ILS/0/SD_ILS:175677 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Palamar, Todd.<br/>2011<br/>Perpustakaan Kuala Lumpur&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9780470944974<br/> Sams teach yourself Google SketchUp 8 in 10 minutes ent://SD_ILS/0/SD_ILS:219730 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Holzner, Steven.<br/>2011<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780672335471<br/> Introducing maya 2009 ent://SD_ILS/0/SD_ILS:118893 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Derakshani, Dariush<br/>2009<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780470372371<br/> Mastering maya 2009 ent://SD_ILS/0/SD_ILS:118980 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Keller, Eric<br/>2009<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780470392201<br/> Mastering maya 2009 ent://SD_ILS/0/SD_ILS:123658 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Keller, Eric<br/>2009<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780470392201<br/> Introducing maya 2009 ent://SD_ILS/0/SD_ILS:126481 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Derakshani, Dariush<br/>2009<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780470372371<br/> Game commander ent://SD_ILS/0/SD_ILS:71364 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z 2009&#160;2008&#160;2007&#160;2006&#160;2005<br/>Perpustakaan Kuala Lumpur<br/> Bounce, tumble, and splash : Simulating the physical world with blender 3D ent://SD_ILS/0/SD_ILS:105059 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Mullen, Tony 1971-<br/>2008<br/>Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul&#160;Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780470192801<br/> Bounce, tumble, and splash : Simulating the physical world with blender 3D ent://SD_ILS/0/SD_ILS:109676 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Mullen, Tony 1971-<br/>2008<br/>Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul<br/>ISBN&#160;9780470192801<br/> Bounce, tumble, and splash : Simulating the physical world with blender 3D ent://SD_ILS/0/SD_ILS:109727 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Mullen, Tony 1971-<br/>2008<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780470192801<br/> Mastering auto CAD civil 3D 2008 ent://SD_ILS/0/SD_ILS:95752 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z 2007<br/>Perpustakaan Jabatan&#160;Perpustakaan Kuala Lumpur, Cawangan Setiawangsa&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9780470167403<br/> Mastering auto CAD civil 3D 2008 ent://SD_ILS/0/SD_ILS:97835 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z 2007<br/>Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul&#160;Perpustakaan Jabatan&#160;Perpustakaan Kuala Lumpur&#160;Perpustakaan Kuala Lumpur, Cawangan Setiawangsa<br/>ISBN&#160;9780470167403<br/> Mastering auto CAD civil 3D 2008 ent://SD_ILS/0/SD_ILS:97859 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z 2007<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9780470167403<br/> Autocad civil 3D 2008 : Procedures and applications ent://SD_ILS/0/SD_ILS:104151 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Ward, harry O.<br/>2007<br/>Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul&#160;Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780131592315<br/> Autocad civil 3D 2008 : Procedures and applications ent://SD_ILS/0/SD_ILS:110455 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Ward, harry O.<br/>2007<br/>Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul&#160;Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780131592315<br/> Animasi 3D : asas membina model dan teknik animasi ent://SD_ILS/0/SD_ILS:90197 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Sharkawi Che Din<br/>2006<br/>Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul&#160;Perpustakaan Kuala Lumpur, Cawangan Bandar Tun Razak&#160;Perpustakaan Kuala Lumpur, Cawangan Desa Tun Razak&#160;Perpustakaan Kuala Lumpur, Cawangan Gombak Setia&#160;Perpustakaan Internet Bergerak<br/>ISBN&#160;9789836276995<br/> Creative 3-D display and interaction interfaces : a trans-disciplinary approach ent://SD_ILS/0/SD_ILS:84434 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Blundell, Barry.&#160;Schwarz , Adam J.<br/>2006<br/>Perpustakaan Jabatan&#160;Perpustakaan Kuala Lumpur&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9780471482710<br/> Game character development with maya ent://SD_ILS/0/SD_ILS:55144 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Ward, Antony<br/>2005<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780735714380<br/> Game character development with maya ent://SD_ILS/0/SD_ILS:44515 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Ward, Antony<br/>2005<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780735714380<br/> Programming vertex and pixel shaders ent://SD_ILS/0/SD_ILS:54492 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Engel, Wolfgang F.<br/>2004<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9781584503491<br/> Programming vertex and pixel shaders ent://SD_ILS/0/SD_ILS:58474 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Engel, Wolfgang F.<br/>2004<br/>ISBN&#160;9781584503491<br/> Programming vertex and pixel shaders ent://SD_ILS/0/SD_ILS:58478 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Engel, Wolfgang F.<br/>2004<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9781584503491<br/> Programming vertex and pixel shaders ent://SD_ILS/0/SD_ILS:58481 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Engel, Wolfgang F.<br/>2004<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781584503491<br/> The maya 4.5 handbook ent://SD_ILS/0/SD_ILS:21498 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Watkins, Adam<br/>2003<br/>ISBN&#160;9781584502340<br/> (Digital) cinematography &amp; directing ent://SD_ILS/0/SD_ILS:43984 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Ablan, Dan<br/>2003<br/>Perpustakaan Lembah Pantai<br/>ISBN&#160;9780735712584<br/> Learning 3D graphics : fundamental ent://SD_ILS/0/SD_ILS:48168 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Mohamad Izani Zainal Abidin<br/>2003<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9789832639534<br/> Maxon cinema 4D 7 ent://SD_ILS/0/SD_ILS:55579 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Koenigsmarck, Arndt Von<br/>2002<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780201731361<br/> Maya feature creature creations ent://SD_ILS/0/SD_ILS:13896 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Palamar, Todd<br/>2002<br/>ISBN&#160;9781584502258<br/> Maxon cinema 4D 7 ent://SD_ILS/0/SD_ILS:43865 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Koenigsmarck, Arndt Von<br/>2002<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780201731361<br/> Maxon cinema 4D 7 ent://SD_ILS/0/SD_ILS:150168 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Koenigsmarck, Arndt Von<br/>2002<br/>ISBN&#160;9780201731361<br/> Maxon cinema 4D 7 ent://SD_ILS/0/SD_ILS:150169 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Koenigsmarck, Arndt Von<br/>2002<br/>ISBN&#160;9780201731361<br/> Digital fantasy painting ent://SD_ILS/0/SD_ILS:76137 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Burns, Michael, 1968-<br/>2001<br/>Perpustakaan Kuala Lumpur&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9789812450142<br/> 3D computer graphics ent://SD_ILS/0/SD_ILS:20636 2024-06-29T11:31:46Z 2024-06-29T11:31:46Z Watt, Alan<br/>2000<br/>ISBN&#160;9780201398557<br/>