Search Results for Three - dimensional display systems - Narrowed by: Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail SirsiDynix Enterprise http://kllibrary.dbkl.gov.my/client/en_US/pkl/pkl/qu$003dThree$002b-$002bdimensional$002bdisplay$002bsystems$0026qf$003dLIBRARY$002509Library$0025091$00253ATTDI$002509Perpustakaan$002bKuala$002bLumpur$00252C$002bCawangan$002bTaman$002bTun$002bDr$002bIsmail$0026ps$003d300? 2024-07-01T16:06:33Z 3D animation essentials ent://SD_ILS/0/SD_ILS:212972 2024-07-01T16:06:33Z 2024-07-01T16:06:33Z Beane, Andy<br/>2012<br/>Perpustakaan Kuala Lumpur&#160;Perpustakaan Jabatan&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9781118147481<br/> Maya studio projects. Photorealistic characters ent://SD_ILS/0/SD_ILS:191490 2024-07-01T16:06:33Z 2024-07-01T16:06:33Z Palamar, Todd.<br/>&quot;The bar keeps getting higher for Maya artists to create human characters that look more, well, human. Autodesk Maya 2012 has the sophisticated tools to make realistic characters, but human artists still need to know how to harness them to get results that audiences believe.Maya Studio Projects: Photorealistic Characters is an all-projects book that shows you how to use Maya 2012's tools to make realistic characters that are ready for professional-level films, videos, and games. Start with a skeleton to create a character; build a facial rig; create different hair styles; use Maya's Fur to create swarthy facial hair such as a beard; experiment with textures and nParticles; fashion your character's shirt and bomber jacket using Maya's nCloth; and understand the process of Performance Capture.Projects serve as a guide for readers to complete their own version. Each project comes with starter, intermediate, and final Maya scene files to validate results, as well as real-world videos for reference.The projects are ideal for professionals already in the field who want to enhance their skill set and also for advanced students who are getting ready to break into the field&quot;--<br/>2011<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail&#160;Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780470944974<br/> Introducing Autodesk Maya 2012 ent://SD_ILS/0/SD_ILS:175674 2024-07-01T16:06:33Z 2024-07-01T16:06:33Z Derakhshani, Dariush<br/>2011<br/>Perpustakaan Kuala Lumpur&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail&#160;Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul<br/>ISBN&#160;9780470900215<br/> Maya studio projects. Photorealistic characters ent://SD_ILS/0/SD_ILS:175677 2024-07-01T16:06:33Z 2024-07-01T16:06:33Z Palamar, Todd.<br/>2011<br/>Perpustakaan Kuala Lumpur&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9780470944974<br/> Mastering auto CAD civil 3D 2008 ent://SD_ILS/0/SD_ILS:95752 2024-07-01T16:06:33Z 2024-07-01T16:06:33Z 2007<br/>Perpustakaan Jabatan&#160;Perpustakaan Kuala Lumpur, Cawangan Setiawangsa&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9780470167403<br/> Mastering auto CAD civil 3D 2008 ent://SD_ILS/0/SD_ILS:97859 2024-07-01T16:06:33Z 2024-07-01T16:06:33Z 2007<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9780470167403<br/> Animasi 3D : asas membina model dan teknik animasi ent://SD_ILS/0/SD_ILS:90197 2024-07-01T16:06:33Z 2024-07-01T16:06:33Z Sharkawi Che Din<br/>2006<br/>Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul&#160;Perpustakaan Kuala Lumpur, Cawangan Bandar Tun Razak&#160;Perpustakaan Kuala Lumpur, Cawangan Desa Tun Razak&#160;Perpustakaan Kuala Lumpur, Cawangan Gombak Setia&#160;Perpustakaan Internet Bergerak<br/>ISBN&#160;9789836276995<br/> Creative 3-D display and interaction interfaces : a trans-disciplinary approach ent://SD_ILS/0/SD_ILS:84434 2024-07-01T16:06:33Z 2024-07-01T16:06:33Z Blundell, Barry.&#160;Schwarz , Adam J.<br/>2006<br/>Perpustakaan Jabatan&#160;Perpustakaan Kuala Lumpur&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9780471482710<br/> Programming vertex and pixel shaders ent://SD_ILS/0/SD_ILS:54492 2024-07-01T16:06:33Z 2024-07-01T16:06:33Z Engel, Wolfgang F.<br/>2004<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9781584503491<br/> Programming vertex and pixel shaders ent://SD_ILS/0/SD_ILS:58478 2024-07-01T16:06:33Z 2024-07-01T16:06:33Z Engel, Wolfgang F.<br/>2004<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9781584503491<br/> Digital fantasy painting ent://SD_ILS/0/SD_ILS:76137 2024-07-01T16:06:33Z 2024-07-01T16:06:33Z Burns, Michael, 1968-<br/>2001<br/>Perpustakaan Kuala Lumpur&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9789812450142<br/>