Search Results for Three - dimensional display systems - Narrowed by: 2011 SirsiDynix Enterprise http://kllibrary.dbkl.gov.my/client/en_US/pkl/pkl/qu$003dThree$002b-$002bdimensional$002bdisplay$002bsystems$0026qf$003dPUBDATE$002509Publication$002bDate$0025092011$0025092011$0026ps$003d300? 2024-07-01T16:09:32Z Mastering Autodesk Maya 2012 : ent://SD_ILS/0/SD_ILS:190398 2024-07-01T16:09:32Z 2024-07-01T16:09:32Z Palamar, Todd.&#160;Keller, Eric<br/>2011<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780470919774<br/> Maya studio projects. Photorealistic characters ent://SD_ILS/0/SD_ILS:191490 2024-07-01T16:09:32Z 2024-07-01T16:09:32Z Palamar, Todd.<br/>&quot;The bar keeps getting higher for Maya artists to create human characters that look more, well, human. Autodesk Maya 2012 has the sophisticated tools to make realistic characters, but human artists still need to know how to harness them to get results that audiences believe.Maya Studio Projects: Photorealistic Characters is an all-projects book that shows you how to use Maya 2012's tools to make realistic characters that are ready for professional-level films, videos, and games. Start with a skeleton to create a character; build a facial rig; create different hair styles; use Maya's Fur to create swarthy facial hair such as a beard; experiment with textures and nParticles; fashion your character's shirt and bomber jacket using Maya's nCloth; and understand the process of Performance Capture.Projects serve as a guide for readers to complete their own version. Each project comes with starter, intermediate, and final Maya scene files to validate results, as well as real-world videos for reference.The projects are ideal for professionals already in the field who want to enhance their skill set and also for advanced students who are getting ready to break into the field&quot;--<br/>2011<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail&#160;Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780470944974<br/> Mudahnya Google SketchUp : cara pantas menghasilkan design 3D menggunakan perisisan percuma ent://SD_ILS/0/SD_ILS:168663 2024-07-01T16:09:32Z 2024-07-01T16:09:32Z Hazlam Anuar<br/>2011<br/>Perpustakaan Kuala Lumpur, Cawangan Sri Sabah&#160;Perpustakaan Internet Bergerak&#160;Perpustakaan Kuala Lumpur, Cawangan Desa Tun Razak&#160;Perpustakaan Kuala Lumpur, Cawangan Gombak Setia&#160;Perpustakaan Kuala Lumpur, Cawangan Sri Pantai<br/>ISBN&#160;9789670185071<br/> Mastering Autodesk Maya 2012 ent://SD_ILS/0/SD_ILS:172236 2024-07-01T16:09:32Z 2024-07-01T16:09:32Z Palamar, Todd.&#160;Keller, Eric<br/>2011<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780470919774<br/> Introducing Autodesk Maya 2012 ent://SD_ILS/0/SD_ILS:175674 2024-07-01T16:09:32Z 2024-07-01T16:09:32Z Derakhshani, Dariush<br/>2011<br/>Perpustakaan Kuala Lumpur&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail&#160;Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul<br/>ISBN&#160;9780470900215<br/> Maya studio projects. Photorealistic characters ent://SD_ILS/0/SD_ILS:175677 2024-07-01T16:09:32Z 2024-07-01T16:09:32Z Palamar, Todd.<br/>2011<br/>Perpustakaan Kuala Lumpur&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9780470944974<br/> Sams teach yourself Google SketchUp 8 in 10 minutes ent://SD_ILS/0/SD_ILS:219730 2024-07-01T16:09:32Z 2024-07-01T16:09:32Z Holzner, Steven.<br/>2011<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780672335471<br/>