Search Results for Three-dimensional display systems - Narrowed by: English SirsiDynix Enterprise http://kllibrary.dbkl.gov.my/client/en_US/pkl/pkl/qu$003dThree-dimensional$002bdisplay$002bsystems$0026qf$003dLANGUAGE$002509Language$002509ENG$002509English$0026ps$003d300$0026isd$003dtrue? 2025-11-07T09:45:03Z Animation (3D digital) : advanced ent://SD_ILS/0/SD_ILS:240628 2025-11-07T09:45:03Z 2025-11-07T09:45:03Z 3G Elearning<br/>2016<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9789351157656<br/> Animation (3D digital) : advanced ent://SD_ILS/0/SD_ILS:251500 2025-11-07T09:45:03Z 2025-11-07T09:45:03Z 3G Elearning<br/>2016<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9789351157656<br/> Mastering AutoCAD Civil 3D 2016 ent://SD_ILS/0/SD_ILS:242641 2025-11-07T09:45:03Z 2025-11-07T09:45:03Z Davenport, Cyndy&#160;Voiculescu, Ishka, author<br/>2015<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781119059745<br/> Getting started in 3D with 3ds Max : model, texture, rig, animate, and render in 3ds Max ent://SD_ILS/0/SD_ILS:202504 2025-11-07T09:45:03Z 2025-11-07T09:45:03Z Boardman, Ted<br/>2013<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780240823959<br/> Introduction to Google Sketchup ent://SD_ILS/0/SD_ILS:206432 2025-11-07T09:45:03Z 2025-11-07T09:45:03Z Chopra, Aidan.&#160;Town, Laura.&#160;Pichereau, Chris.<br/>2013<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781118077825<br/> Mastering autocad civil 3d 2013 ent://SD_ILS/0/SD_ILS:206348 2025-11-07T09:45:03Z 2025-11-07T09:45:03Z Holland, Louisa&#160;Mercier, Kati<br/>2012<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781118281758<br/> Zbrush professional tips and techniques ent://SD_ILS/0/SD_ILS:206838 2025-11-07T09:45:03Z 2025-11-07T09:45:03Z Gaboury, Paul<br/>2012<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781118066805<br/> Autodesk 3ds Max 2013 bible ent://SD_ILS/0/SD_ILS:207036 2025-11-07T09:45:03Z 2025-11-07T09:45:03Z Murdock, Kelly L.<br/>2012<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781118328323<br/> Introducing Autodesk Maya 2013 ent://SD_ILS/0/SD_ILS:207099 2025-11-07T09:45:03Z 2025-11-07T09:45:03Z Derakhshani, Dariush.<br/>2012<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781118130568<br/> ZBrush creature design : creating dynamic concept imagery for film and games ent://SD_ILS/0/SD_ILS:207736 2025-11-07T09:45:03Z 2025-11-07T09:45:03Z Spencer, Scott, 1975-<br/>2012<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781118024331<br/> Zbrush professional tips and techniques : ent://SD_ILS/0/SD_ILS:212403 2025-11-07T09:45:03Z 2025-11-07T09:45:03Z Gaboury, Paul<br/>2012<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781118066805<br/> Autodesk 3ds Max 2013 bible : ent://SD_ILS/0/SD_ILS:212502 2025-11-07T09:45:03Z 2025-11-07T09:45:03Z Murdock, Kelly L.<br/>2012<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781118328323<br/> ZBrush creature design : creating dynamic concept imagery for film and games ent://SD_ILS/0/SD_ILS:212623 2025-11-07T09:45:03Z 2025-11-07T09:45:03Z Spencer, Scott, 1975-<br/>2012<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781118024331<br/> 3D animation essentials ent://SD_ILS/0/SD_ILS:212972 2025-11-07T09:45:03Z 2025-11-07T09:45:03Z Beane, Andy<br/>2012<br/>Perpustakaan Kuala Lumpur&#160;Perpustakaan Jabatan&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9781118147481<br/> Mastering Autodesk Maya 2012 : ent://SD_ILS/0/SD_ILS:190398 2025-11-07T09:45:03Z 2025-11-07T09:45:03Z Palamar, Todd.&#160;Keller, Eric<br/>2011<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780470919774<br/> Maya studio projects. Photorealistic characters ent://SD_ILS/0/SD_ILS:191490 2025-11-07T09:45:03Z 2025-11-07T09:45:03Z Palamar, Todd.<br/>&quot;The bar keeps getting higher for Maya artists to create human characters that look more, well, human. Autodesk Maya 2012 has the sophisticated tools to make realistic characters, but human artists still need to know how to harness them to get results that audiences believe.Maya Studio Projects: Photorealistic Characters is an all-projects book that shows you how to use Maya 2012's tools to make realistic characters that are ready for professional-level films, videos, and games. Start with a skeleton to create a character; build a facial rig; create different hair styles; use Maya's Fur to create swarthy facial hair such as a beard; experiment with textures and nParticles; fashion your character's shirt and bomber jacket using Maya's nCloth; and understand the process of Performance Capture.Projects serve as a guide for readers to complete their own version. Each project comes with starter, intermediate, and final Maya scene files to validate results, as well as real-world videos for reference.The projects are ideal for professionals already in the field who want to enhance their skill set and also for advanced students who are getting ready to break into the field&quot;--<br/>2011<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail&#160;Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780470944974<br/> Mastering Autodesk Maya 2012 ent://SD_ILS/0/SD_ILS:172236 2025-11-07T09:45:03Z 2025-11-07T09:45:03Z Palamar, Todd.&#160;Keller, Eric<br/>2011<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780470919774<br/> Introducing Autodesk Maya 2012 ent://SD_ILS/0/SD_ILS:175674 2025-11-07T09:45:03Z 2025-11-07T09:45:03Z Derakhshani, Dariush<br/>2011<br/>Perpustakaan Kuala Lumpur&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail&#160;Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul<br/>ISBN&#160;9780470900215<br/> Maya studio projects. Photorealistic characters ent://SD_ILS/0/SD_ILS:175677 2025-11-07T09:45:03Z 2025-11-07T09:45:03Z Palamar, Todd.<br/>2011<br/>Perpustakaan Kuala Lumpur&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9780470944974<br/> Sams teach yourself Google SketchUp 8 in 10 minutes ent://SD_ILS/0/SD_ILS:219730 2025-11-07T09:45:03Z 2025-11-07T09:45:03Z Holzner, Steven.<br/>2011<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780672335471<br/> Introducing maya 2009 ent://SD_ILS/0/SD_ILS:118893 2025-11-07T09:45:03Z 2025-11-07T09:45:03Z Derakshani, Dariush<br/>2009<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780470372371<br/> Mastering maya 2009 ent://SD_ILS/0/SD_ILS:118980 2025-11-07T09:45:03Z 2025-11-07T09:45:03Z Keller, Eric<br/>2009<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780470392201<br/> Mastering maya 2009 ent://SD_ILS/0/SD_ILS:123658 2025-11-07T09:45:03Z 2025-11-07T09:45:03Z Keller, Eric<br/>2009<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780470392201<br/> Introducing maya 2009 ent://SD_ILS/0/SD_ILS:126481 2025-11-07T09:45:03Z 2025-11-07T09:45:03Z Derakshani, Dariush<br/>2009<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780470372371<br/> Bounce, tumble, and splash : Simulating the physical world with blender 3D ent://SD_ILS/0/SD_ILS:105059 2025-11-07T09:45:03Z 2025-11-07T09:45:03Z Mullen, Tony 1971-<br/>2008<br/>Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul&#160;Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780470192801<br/> Bounce, tumble, and splash : Simulating the physical world with blender 3D ent://SD_ILS/0/SD_ILS:109676 2025-11-07T09:45:03Z 2025-11-07T09:45:03Z Mullen, Tony 1971-<br/>2008<br/>Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul<br/>ISBN&#160;9780470192801<br/> Bounce, tumble, and splash : Simulating the physical world with blender 3D ent://SD_ILS/0/SD_ILS:109727 2025-11-07T09:45:03Z 2025-11-07T09:45:03Z Mullen, Tony 1971-<br/>2008<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780470192801<br/> Mastering auto CAD civil 3D 2008 ent://SD_ILS/0/SD_ILS:95752 2025-11-07T09:45:03Z 2025-11-07T09:45:03Z 2007<br/>Perpustakaan Jabatan&#160;Perpustakaan Kuala Lumpur, Cawangan Setiawangsa&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9780470167403<br/> Mastering auto CAD civil 3D 2008 ent://SD_ILS/0/SD_ILS:97835 2025-11-07T09:45:03Z 2025-11-07T09:45:03Z 2007<br/>Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul&#160;Perpustakaan Jabatan&#160;Perpustakaan Kuala Lumpur&#160;Perpustakaan Kuala Lumpur, Cawangan Setiawangsa<br/>ISBN&#160;9780470167403<br/> Mastering auto CAD civil 3D 2008 ent://SD_ILS/0/SD_ILS:97859 2025-11-07T09:45:03Z 2025-11-07T09:45:03Z 2007<br/>Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9780470167403<br/> Autocad civil 3D 2008 : Procedures and applications ent://SD_ILS/0/SD_ILS:104151 2025-11-07T09:45:03Z 2025-11-07T09:45:03Z Ward, harry O.<br/>2007<br/>Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul&#160;Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780131592315<br/> Autocad civil 3D 2008 : Procedures and applications ent://SD_ILS/0/SD_ILS:110455 2025-11-07T09:45:03Z 2025-11-07T09:45:03Z Ward, harry O.<br/>2007<br/>Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul&#160;Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780131592315<br/> Creative 3-D display and interaction interfaces : a trans-disciplinary approach ent://SD_ILS/0/SD_ILS:84434 2025-11-07T09:45:03Z 2025-11-07T09:45:03Z Blundell, Barry.&#160;Schwarz , Adam J.<br/>2006<br/>Perpustakaan Jabatan&#160;Perpustakaan Kuala Lumpur&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9780471482710<br/> Digital fantasy painting ent://SD_ILS/0/SD_ILS:76137 2025-11-07T09:45:03Z 2025-11-07T09:45:03Z Burns, Michael, 1968-<br/>2001<br/>Perpustakaan Kuala Lumpur&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9789812450142<br/>