Search Results for Video art - Narrowed by: Open shelf SirsiDynix Enterprise http://kllibrary.dbkl.gov.my/client/en_US/pkl/pkl/qu$003dVideo$002bart$0026qf$003dLOCATION$002509Shelf$002bLocation$0025091$00253AOPENSHELF$002509Open$002bshelf$0026ps$003d300$0026isd$003dtrue?dt=list 2025-12-13T02:25:28Z Rumour and radiation : sound in video art ent://SD_ILS/0/SD_ILS:234152 2025-12-13T02:25:28Z 2025-12-13T02:25:28Z Hegarty, Paul, 1967- author<br/>2015<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781623562694<br/> Smartbomb : the quest for art, entertaiment, and big bucks in the video game revolution ent://SD_ILS/0/SD_ILS:107039 2025-12-13T02:25:28Z 2025-12-13T02:25:28Z Chaplin, Heather, 1971-&#160;Ruby, Aaron, 1967-<br/>2005<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781565125452<br/> Designing Creatures &amp; Characters : How To Build An Artist's Portfolio For Video Games, Film, Animation, And More ent://SD_ILS/0/SD_ILS:259194 2025-12-13T02:25:28Z 2025-12-13T02:25:28Z Holmes, Marc Taro<br/>2016<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9781440344091<br/> The art of Watch Dogs ent://SD_ILS/0/SD_ILS:226287 2025-12-13T02:25:28Z 2025-12-13T02:25:28Z McVittie, Andy<br/>2013<br/>Perpustakaan Jabatan<br/>ISBN&#160;9781781169001<br/> Networks without a cause : a critique of social media ent://SD_ILS/0/SD_ILS:191752 2025-12-13T02:25:28Z 2025-12-13T02:25:28Z Lovink, Geert<br/>With the vast majority of Facebook users caught in a frenzy of 'friending', 'liking' and 'commenting', at what point do we pause to grasp the consequences of our info-saturated lives? What compels us to engage so diligently with social networking systems? Networks Without a Cause examines our collective obsession with identity and self-management coupled with the fragmentation and information overload endemic to contemporary online culture. With a dearth of theory on the social and cultural ramifications of hugely popular online services, Lovink provides a path-breaking critical analysis of our over-hyped, networked world with case studies on search engines, online video, blogging, digital radio, media activism and the Wikileaks saga. This book offers a powerful message to media practitioners and theorists: let us collectively unleash our critical capacities to influence technology design and workspaces, otherwise we will disappear into the cloud. Probing but never pessimistic, Lovink draws from his long history in media research to offer a critique of the political structures and conceptual powers embedded in the technologies that shape our daily lives.<br/>2011<br/>Perpustakaan Kuala Lumpur<br/>ISBN&#160;9780745649672<br/> How to create fantasy art for computer games : a complete guide to creating concepts, characters and worlds ent://SD_ILS/0/SD_ILS:136983 2025-12-13T02:25:28Z 2025-12-13T02:25:28Z Stoneham, Bill.<br/>2010<br/>Perpustakaan Kuala Lumpur&#160;Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail<br/>ISBN&#160;9789812459121<br/>