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Mckinley, Michael Mckinley, Michael
2010
Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul
ISBN
9780470524039
Excerpt:
Maya studio projects : game environments and props / Mckinley, Michael
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Chen, Milton. Chen, Milton.
"In Education Nation author Milton Chen draws from extensive experience in media--from his work on Sesame Street in its nascent years to his current role as executive director of the George Lucas Educational Foundation--to support his vision for a new world of learning. Presented in five parts and divided into "module" chapters, this book examines the ways in which K-12 learning can be revolutionized through innovative reform and the use of technology. Due in large part to new technologies, over the last few decades we've witnessed a huge shift in how we imagine teaching and learning. A good example is the educational revolution sparked by Sesame Street--which in its first season had a goal of teaching preschool-age children the numbers 1 to 10. At the time, experts dismissed it as an unrealistic goal since many kindergarten students were having trouble mastering this simple counting. Yet the research proved that preschool-age children learned those skills and many others directly from the TV screen. Now Sesame Street's curriculum teaches the numbers from 1 to 40. In today's digital age the number of new ways to teach and learn is ever-expanding and includes: television, Google, YouTube, TeacherTube, Facebook, iPhones, video games, GPS devices, open source textbooks, interactive whiteboards; and there are countless examples of ways technology positively impacts student learning--from voice-recognition software that helps children learn to read to translation tools that help teachers communicate with non-English speaking parents. As a result of constant innovation, learning is no longer limited by traditional confines and we're quickly moving beyond students tied to their chairs, desks, and textbooks--and teachers locked away in classrooms."--
2010
ISBN
9780470615065
Excerpt:
, Facebook, iPhones, video games, GPS devices, open source textbooks, interactive whiteboards; and there are
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Bilton, Nick. Bilton, Nick.
2010
Perpustakaan Kuala Lumpur
ISBN
9780307591111
Excerpt:
communities -- Suggestions and swarms: trusting computers and humans -- When surgeons play video games: our
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Shippy, David Shippy, David
2009
Perpustakaan Jabatan
ISBN
9780806531014
Excerpt:
Video games -- Equipment and supplies
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Shippy, David Shippy, David
2009
ISBN
9780806531014
Excerpt:
Video games -- Equipment and supplies
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Ingrassia, Michael. Ingrassia, Michael.
2009
Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul
ISBN
9780240810645
Excerpt:
Video games -- design
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Ingrassia, Michael. Ingrassia, Michael.
2009
Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail
ISBN
9780240810645
Excerpt:
Video games -- design
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Ingrassia, Michael. Ingrassia, Michael.
2009
Perpustakaan Kuala Lumpur
ISBN
9780240810645
Excerpt:
Video games -- design
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0.0000
Gallaway, Beth 1975- Gallaway, Beth 1975-
2009
Perpustakaan Kuala Lumpur
ISBN
9781555705954
Excerpt:
Video games
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Gallaway, Beth 1975- Gallaway, Beth 1975-
2009
Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail
ISBN
9781555705954
Excerpt:
Video games
Relevance:
0.0000
Gallaway, Beth 1975- Gallaway, Beth 1975-
2009
Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul
ISBN
9781555705954
Excerpt:
Video games
Relevance:
0.0000
Ingrassia, Michael. Ingrassia, Michael.
2009
Perpustakaan Kuala Lumpur, Cawangan Bandar Baru Sentul Perpustakaan Kuala Lumpur, Cawangan Taman Tun Dr Ismail
ISBN
9780240810645
Excerpt:
Video games -- design
Relevance:
0.0000
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